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Stonetop, or, Nice Village You've Got There
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<blockquote data-quote="RenleyRenfield" data-source="post: 9819969" data-attributes="member: 7044197"><p>I talked a lot with Jason as he set aside Freebooters (and I made a few playbooks for him), and moved on to Stonetop. I think it was the right choice but I think it's really wrong to call it ANYTHING like D&D. It's just not. Not 4e, not whatever.</p><p> </p><p>Stonetop is a worldbuilding game zoomed into to your village. There can be adventures, "<strong>Expeditions</strong>", but its not even remotely for the reasons or pointless trite plots D&D any version has. You are often protection people, preparing for seasons, and in general, building the story of your people.</p><p></p><p>The <strong>Homefront </strong>is where the game happily sits, and that is where I think people can be given a reason to set aside D&D and go play Stonetop before it's 100%. (its close enough now, you can play just fine. The refinement only hits the most pedantic of game moments)</p><p></p><p>Yes, it <strong>suffers from poor PBTA design</strong>. Moves like Defend and Interfere don't snowball and offer no value to the theme of the game. Moves like Defy Danger do nothing that MC moves don't already do, so is largely a themeless and bland roll. Moves like Seek Insight and Know things are again, split moves that really don't offer strong themes or reasons to use one over the other since either could offer the same info.</p><p></p><p>6/10, people should play it, but it's <strong>moves have no soul,</strong> its use of the benefit of PBTA moves creating bespoke style is just not there (in the way that Monster Hearts and Apocalypse Keys show a masterclass in how that is done) and feel like there were the 1st gen PBTA moves we got 10 years ago.</p><p></p><p><strong>If you need a cozy city building game, its ok. </strong></p><p></p><p>Otherwise I think most folks would find Legends in the Mist to be what they were expecting...</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9819969, member: 7044197"] I talked a lot with Jason as he set aside Freebooters (and I made a few playbooks for him), and moved on to Stonetop. I think it was the right choice but I think it's really wrong to call it ANYTHING like D&D. It's just not. Not 4e, not whatever. Stonetop is a worldbuilding game zoomed into to your village. There can be adventures, "[B]Expeditions[/B]", but its not even remotely for the reasons or pointless trite plots D&D any version has. You are often protection people, preparing for seasons, and in general, building the story of your people. The [B]Homefront [/B]is where the game happily sits, and that is where I think people can be given a reason to set aside D&D and go play Stonetop before it's 100%. (its close enough now, you can play just fine. The refinement only hits the most pedantic of game moments) Yes, it [B]suffers from poor PBTA design[/B]. Moves like Defend and Interfere don't snowball and offer no value to the theme of the game. Moves like Defy Danger do nothing that MC moves don't already do, so is largely a themeless and bland roll. Moves like Seek Insight and Know things are again, split moves that really don't offer strong themes or reasons to use one over the other since either could offer the same info. 6/10, people should play it, but it's [B]moves have no soul,[/B] its use of the benefit of PBTA moves creating bespoke style is just not there (in the way that Monster Hearts and Apocalypse Keys show a masterclass in how that is done) and feel like there were the 1st gen PBTA moves we got 10 years ago. [B]If you need a cozy city building game, its ok. [/B] Otherwise I think most folks would find Legends in the Mist to be what they were expecting... [/QUOTE]
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