Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Stop and See the Sights - Campaign Advice
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 7578819" data-attributes="member: 177"><p>No. Don't *make* them do things. </p><p></p><p></p><p></p><p>Stop planning the things they don't need. They said they wanted political intrigue. That doesn't need a full-color map, or places of interest. The factions are important. The political situations are important. </p><p></p><p></p><p></p><p>Make sure you *understand* the motivation for their rush, first....</p><p></p><p></p><p></p><p>And you wonder why they dash around? </p><p></p><p></p><p></p><p>These are factions, with their own political agendas, and the PCs have what proof they even know where the kid is, much less have real motivation to tell the PCs? What reason do the PCs have to *trust* that the side-excursion will be fruitful, instead of time-wasting and entangling? How do the PCs know these factions aren't allied with the kidnappers, sending the PCs off the trail?</p><p></p><p></p><p></p><p>I think it sounds like they are trying to solve a mystery, not a political scenario, because the central problem is the mystery, not the politics. Typically, a mystery means they are expecting to find various clues that they piece together that will lead to the location of the kid and/or the identity of the kidnappers. While some of those clues will come from people, the investigators aren't going to trust information that someone steps up and tries to sell to them. </p><p></p><p>So, I'd suggest re-framing this as a mystery. Whenever you have a person in that mystery, make them a part of, or linked to, one of your factions. This means working out who did it, and how, in detail, so you can work out what kind of evidence was left, and who may have seen what. It is not enough to know "faction X took him" - did they get him with a much of rouges who creeped in mundanely during the night, or did they have someone on the inside using a teleport circle? And so on.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7578819, member: 177"] No. Don't *make* them do things. Stop planning the things they don't need. They said they wanted political intrigue. That doesn't need a full-color map, or places of interest. The factions are important. The political situations are important. Make sure you *understand* the motivation for their rush, first.... And you wonder why they dash around? These are factions, with their own political agendas, and the PCs have what proof they even know where the kid is, much less have real motivation to tell the PCs? What reason do the PCs have to *trust* that the side-excursion will be fruitful, instead of time-wasting and entangling? How do the PCs know these factions aren't allied with the kidnappers, sending the PCs off the trail? I think it sounds like they are trying to solve a mystery, not a political scenario, because the central problem is the mystery, not the politics. Typically, a mystery means they are expecting to find various clues that they piece together that will lead to the location of the kid and/or the identity of the kidnappers. While some of those clues will come from people, the investigators aren't going to trust information that someone steps up and tries to sell to them. So, I'd suggest re-framing this as a mystery. Whenever you have a person in that mystery, make them a part of, or linked to, one of your factions. This means working out who did it, and how, in detail, so you can work out what kind of evidence was left, and who may have seen what. It is not enough to know "faction X took him" - did they get him with a much of rouges who creeped in mundanely during the night, or did they have someone on the inside using a teleport circle? And so on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Stop and See the Sights - Campaign Advice
Top