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Stop being so paranoid
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<blockquote data-quote="Pbartender" data-source="post: 4488696" data-attributes="member: 7533"><p>You see, my problem isn't that my players are too paranoid or aren't paranoid enough. It's that my players are paranoid when they shouldn't be, and aren't paranoid when they should, despite the blatant clues I give one way or another.</p><p></p><p>When the local priest gives them a tip and offers a sizable reward to recover an relic form the church, the first thing they ask is, "Hey, wait a minute... Where did a village priest get so much money for the reward? Is he hiding something? Is this illegal money? What's he gain from acquiring the artifact? why don't we just go straight to the high priest and turn this guy in?" and Sense Motive checks start flying left and right. Even if I have the priest explain, "I've been saving away this small fortune for years, and this is my chance. If I'm the one who's responsible for retrieving the relic, the High Priest will look favorably on me and it may be my ticket out of this backwater parish." Still, the players don't get the hint, until I flat out say, "Guys, there's nothing going on here, he's playing church politics. Help him out, and you'll have a friendly contact in a position of modest power within the church."</p><p></p><p>On the other hand, if they're wandering through the dungeon, and they run across a heavy door, barred, locked, and with a big sign that says, "DANGER! Do not open." You can bet your boots, that they'll be kicking it in within seconds.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 4488696, member: 7533"] You see, my problem isn't that my players are too paranoid or aren't paranoid enough. It's that my players are paranoid when they shouldn't be, and aren't paranoid when they should, despite the blatant clues I give one way or another. When the local priest gives them a tip and offers a sizable reward to recover an relic form the church, the first thing they ask is, "Hey, wait a minute... Where did a village priest get so much money for the reward? Is he hiding something? Is this illegal money? What's he gain from acquiring the artifact? why don't we just go straight to the high priest and turn this guy in?" and Sense Motive checks start flying left and right. Even if I have the priest explain, "I've been saving away this small fortune for years, and this is my chance. If I'm the one who's responsible for retrieving the relic, the High Priest will look favorably on me and it may be my ticket out of this backwater parish." Still, the players don't get the hint, until I flat out say, "Guys, there's nothing going on here, he's playing church politics. Help him out, and you'll have a friendly contact in a position of modest power within the church." On the other hand, if they're wandering through the dungeon, and they run across a heavy door, barred, locked, and with a big sign that says, "DANGER! Do not open." You can bet your boots, that they'll be kicking it in within seconds. [/QUOTE]
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