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<blockquote data-quote="brunswick" data-source="post: 4489195" data-attributes="member: 70189"><p>When I started DMing one of my AD&D groups in the early 90s (Temple of Elemental Evil) the players didnt seem to even comprehend the concept of resting (they were just starting out). They blundered into the main Temple, and continued to venture deeper and deeper into the ground level complex with lots of evil NPC guards(despite the fact that they had caused the alarm to be raised). The entire party eventually succumbed to the evil forces but they then repeated the "trick" with a second party with the same result. I suggested "You do know you can rest or retreat at times?", which was met with a general "Ooooh!!" by the players. This experience (in addition to their experience with "killer DMs" at some Conventions and such in the 90s - there did seem to be a perception among some players/DMs that the DM was their adversary) I think slowly turned some of these players Paranoid in the extreme and the players would go to elaborate lengths to search for traps along every 10' of corridor and they practically refuse (in our 3.5 games) to engage almost any NPC without ALL of the appropriate buffing spells to make sure. Its disappointing because the players determination to see their characters survive completely overrides their roleplaying experience I think. The thing is though that many of the players I have had play in my games over the years (with the exception of this group) say to me at Conventions/get-togethers and such that I'm a "soft touch" as a GM/DM, and they (if they were DMing) would be far more heavy handed so I dont see why the current group feel the need to go to such lengths...<img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="brunswick, post: 4489195, member: 70189"] When I started DMing one of my AD&D groups in the early 90s (Temple of Elemental Evil) the players didnt seem to even comprehend the concept of resting (they were just starting out). They blundered into the main Temple, and continued to venture deeper and deeper into the ground level complex with lots of evil NPC guards(despite the fact that they had caused the alarm to be raised). The entire party eventually succumbed to the evil forces but they then repeated the "trick" with a second party with the same result. I suggested "You do know you can rest or retreat at times?", which was met with a general "Ooooh!!" by the players. This experience (in addition to their experience with "killer DMs" at some Conventions and such in the 90s - there did seem to be a perception among some players/DMs that the DM was their adversary) I think slowly turned some of these players Paranoid in the extreme and the players would go to elaborate lengths to search for traps along every 10' of corridor and they practically refuse (in our 3.5 games) to engage almost any NPC without ALL of the appropriate buffing spells to make sure. Its disappointing because the players determination to see their characters survive completely overrides their roleplaying experience I think. The thing is though that many of the players I have had play in my games over the years (with the exception of this group) say to me at Conventions/get-togethers and such that I'm a "soft touch" as a GM/DM, and they (if they were DMing) would be far more heavy handed so I dont see why the current group feel the need to go to such lengths...:lol: [/QUOTE]
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