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<blockquote data-quote="Kmart Kommando" data-source="post: 4489754" data-attributes="member: 39915"><p>We were playing Tunnels & Trolls, for a change of pace. Which actually kind of sucks, because the combats are too simple and the traps are even more numerous and complex than D&D's traps. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p>We were in an obviously-trapped room, and found a pressure plate, and the other players took well over a half hour real time trying to figure out how to get around it, which was extremely boring. Finally, one of the other players' boredom got the better of him, and he sprung the trap intentionally, which killed my character, and injured everyone else but his character. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> Then my next character had much worse stats.</p><p></p><p>I hate traps.</p><p></p><p>Except attack traps, those are fun, but no one ever uses those.</p><p></p><p>I was runnning an Iron Heroes game, and none of the players gave their characters any social skills, because they knew I mostly liked the grid and the combats. Needless to say, they couldn't get any information about what was going on in this little village, but they were suspiscious of everything and everyone, except one girl, the mayor's daughter, from whom they were trying to get some info. (she was actually a sorcerer enslaving the whole village and had all the spells and social skills to do so). The party just kind of hung out in the town for pretty much a month of game time waiting for something to happen because there had to be a plot hook in there somewhere, but no one had the skills to find it.</p><p>I finally had to give them a subplot McGuffin to go find, and subsequently be betrayed, just to get them out of the village so they could arrive back there just in time to stop the ritual outer realms portal opening shindig.</p><p>It was originally supposed to happen during an upcoming festival, but the players decided that something was wrong anyway, despite failing all their info gathering checks, and stayed around town, so I had to improvise and actually do mean things to them to get the story back on track.</p><p></p><p>Then they just slaughtered 3/4 of the village to 'save' it. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p></blockquote><p></p>
[QUOTE="Kmart Kommando, post: 4489754, member: 39915"] We were playing Tunnels & Trolls, for a change of pace. Which actually kind of sucks, because the combats are too simple and the traps are even more numerous and complex than D&D's traps. :erm: We were in an obviously-trapped room, and found a pressure plate, and the other players took well over a half hour real time trying to figure out how to get around it, which was extremely boring. Finally, one of the other players' boredom got the better of him, and he sprung the trap intentionally, which killed my character, and injured everyone else but his character. :mad: Then my next character had much worse stats. I hate traps. Except attack traps, those are fun, but no one ever uses those. I was runnning an Iron Heroes game, and none of the players gave their characters any social skills, because they knew I mostly liked the grid and the combats. Needless to say, they couldn't get any information about what was going on in this little village, but they were suspiscious of everything and everyone, except one girl, the mayor's daughter, from whom they were trying to get some info. (she was actually a sorcerer enslaving the whole village and had all the spells and social skills to do so). The party just kind of hung out in the town for pretty much a month of game time waiting for something to happen because there had to be a plot hook in there somewhere, but no one had the skills to find it. I finally had to give them a subplot McGuffin to go find, and subsequently be betrayed, just to get them out of the village so they could arrive back there just in time to stop the ritual outer realms portal opening shindig. It was originally supposed to happen during an upcoming festival, but the players decided that something was wrong anyway, despite failing all their info gathering checks, and stayed around town, so I had to improvise and actually do mean things to them to get the story back on track. Then they just slaughtered 3/4 of the village to 'save' it. :uhoh: [/QUOTE]
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