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Stop being so paranoid
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<blockquote data-quote="Derren" data-source="post: 4490620" data-attributes="member: 2518"><p>To use a real life example, would you expect the soldiers in Iraq to drive carelessly on lonely desert roads or simply kick in the door and charge in when checking suspected terrorist hideouts because checking for IEDs is too paranoid?</p><p></p><p>The PCs have every reason to be paranoid when exploring a dungeon. After all they are risking their life by intruding into the area, or better say, death trap, inhabited by unspeakable monsters which would kill lesser men with a single glance.</p><p></p><p>If you want the players not to be so paranoid then don't put them into an environment where they have to fear for their lives whenever they turn around a corner.</p></blockquote><p></p>
[QUOTE="Derren, post: 4490620, member: 2518"] To use a real life example, would you expect the soldiers in Iraq to drive carelessly on lonely desert roads or simply kick in the door and charge in when checking suspected terrorist hideouts because checking for IEDs is too paranoid? The PCs have every reason to be paranoid when exploring a dungeon. After all they are risking their life by intruding into the area, or better say, death trap, inhabited by unspeakable monsters which would kill lesser men with a single glance. If you want the players not to be so paranoid then don't put them into an environment where they have to fear for their lives whenever they turn around a corner. [/QUOTE]
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