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Stop being so paranoid
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<blockquote data-quote="El Mahdi" data-source="post: 4490894" data-attributes="member: 59506"><p>Actually they just check their boots in the morning for Camel Spiders and Scorpions (if they even take them off, it's a lot easier to take cover or run for a bunker with them on).</p><p> </p><p>When you arrive in an area like Iraq or Afghanistan, and during your inprocessing briefing you're told that many of the "locals" working on the base are probably members of insurgent groups, and occasionally when some are caught making grid maps of your base for future rocket and mortar attacks, or when you've seen chow halls blown up from mortar attacks or suicide bombers, one could probably make a good argument that there is no such thing as too paranoid in a <em>real world situation.</em></p><p> </p><p>In a game however, characters aren't meant to live forever. Games are meant to be fun, not <em>CSI:Greyhawk</em> (as someone said earlier in the thread - that is unless a <em>CSI</em> themed D&D game is what you're playing<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). Over worrying about keeping your character alive just seems to suck all of the fun out of it (IMO of course).</p><p> </p><p>When it's <em>real</em> bombs and <em>real</em> bullets, there's no such thing as too careful or too paranoid, and it's not meant to be fun. There's no such things as healing potions and resurection spells, and you definitely don't get to just make another character sheet after being FUBAR'd.</p><p> </p><p> </p><p>(Just my $.02, from someone who's been there.)</p></blockquote><p></p>
[QUOTE="El Mahdi, post: 4490894, member: 59506"] Actually they just check their boots in the morning for Camel Spiders and Scorpions (if they even take them off, it's a lot easier to take cover or run for a bunker with them on). When you arrive in an area like Iraq or Afghanistan, and during your inprocessing briefing you're told that many of the "locals" working on the base are probably members of insurgent groups, and occasionally when some are caught making grid maps of your base for future rocket and mortar attacks, or when you've seen chow halls blown up from mortar attacks or suicide bombers, one could probably make a good argument that there is no such thing as too paranoid in a [I]real world situation.[/I] In a game however, characters aren't meant to live forever. Games are meant to be fun, not [I]CSI:Greyhawk[/I] (as someone said earlier in the thread - that is unless a [I]CSI[/I] themed D&D game is what you're playing;)). Over worrying about keeping your character alive just seems to suck all of the fun out of it (IMO of course). When it's [I]real[/I] bombs and [I]real[/I] bullets, there's no such thing as too careful or too paranoid, and it's not meant to be fun. There's no such things as healing potions and resurection spells, and you definitely don't get to just make another character sheet after being FUBAR'd. (Just my $.02, from someone who's been there.) [/QUOTE]
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