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<blockquote data-quote="Mathew_Freeman" data-source="post: 4491744" data-attributes="member: 1846"><p>I'm not quite sure what you're saying. I'm against players being paranoid out of combat, but expect them to be paranoid in combat? Can you clarify what you mean by this - I'm not following you.</p><p></p><p>In combat or out of combat - I expect my players to function, but no more. I play a light-hearted game, heavy on "fun" - beer'n'pretzels if that's an easier way of visualising it. I'm not trying to kill the players too much, I prefer just to let the dice roll where they may and assume that the published adventures are at about the right difficulty. They killed Irontooth OK, so so far it's going well.</p><p></p><p>In terms of traps - if I was writing my own adventures then I'd sprinkle in a trap where appropriate, and I'd be likely to include it as part of a larger encounter, rather than filler. For example, no kobold encounter would be complete without at least one trap or warning system. Possibly even devils and demons would have complex magical wards to help them repel an attack. I certainly don't consider them just filler.</p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 4491744, member: 1846"] I'm not quite sure what you're saying. I'm against players being paranoid out of combat, but expect them to be paranoid in combat? Can you clarify what you mean by this - I'm not following you. In combat or out of combat - I expect my players to function, but no more. I play a light-hearted game, heavy on "fun" - beer'n'pretzels if that's an easier way of visualising it. I'm not trying to kill the players too much, I prefer just to let the dice roll where they may and assume that the published adventures are at about the right difficulty. They killed Irontooth OK, so so far it's going well. In terms of traps - if I was writing my own adventures then I'd sprinkle in a trap where appropriate, and I'd be likely to include it as part of a larger encounter, rather than filler. For example, no kobold encounter would be complete without at least one trap or warning system. Possibly even devils and demons would have complex magical wards to help them repel an attack. I certainly don't consider them just filler. [/QUOTE]
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