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<blockquote data-quote="billd91" data-source="post: 9703135" data-attributes="member: 3400"><p>The wording here was particular interesting because referring to the food as a "trick" evokes references to 1e DMG Appendix H where a number of tricks were described. Basically, a trick is akin to a trap in that it's a hidden property of something, just not necessarily something set up as a formal trap. It might be beneficial, it might be detrimental, and you pretty much had to experiment to find out what it did. Trouble is that experimentation could be lethal. And I always kind of hated this sort of thing. "Tricks" in the dungeon really undermined the idea of "skilled" play - there was little to no skill involved. You didn't touch or otherwise interact with the thing just right and you probably paid a price. And maybe you had a whole lot of augury spells and time to try to narrow down what to do (weal or woe if I touch the puppet head?) - but that was pretty unlikely.</p><p></p><p>The only "skilled" play was to encounter this sort of thing on a computer game and save game just before you messed with something. Alternatively, you played your DM and hoped that either they'd give away a tell that it was something to avoid or you wheedled away at their compassion so they didn't just eff your character up.</p></blockquote><p></p>
[QUOTE="billd91, post: 9703135, member: 3400"] The wording here was particular interesting because referring to the food as a "trick" evokes references to 1e DMG Appendix H where a number of tricks were described. Basically, a trick is akin to a trap in that it's a hidden property of something, just not necessarily something set up as a formal trap. It might be beneficial, it might be detrimental, and you pretty much had to experiment to find out what it did. Trouble is that experimentation could be lethal. And I always kind of hated this sort of thing. "Tricks" in the dungeon really undermined the idea of "skilled" play - there was little to no skill involved. You didn't touch or otherwise interact with the thing just right and you probably paid a price. And maybe you had a whole lot of augury spells and time to try to narrow down what to do (weal or woe if I touch the puppet head?) - but that was pretty unlikely. The only "skilled" play was to encounter this sort of thing on a computer game and save game just before you messed with something. Alternatively, you played your DM and hoped that either they'd give away a tell that it was something to avoid or you wheedled away at their compassion so they didn't just eff your character up. [/QUOTE]
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