Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Stop Looking At Your Character Sheet
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 9704145" data-attributes="member: 18"><p>But that's exactly the point.</p><p></p><p>They did experiment. The OP literally explained that they did. That's how they solved this.</p><p></p><p>They experimented and found a valid solution (summon a big heavy thing) before getting to ill-advised and risky ones. Sounds smart to me, doesn't it to you?</p><p></p><p>Experimentation shouldn't generally start with the most dangerous and risky possible option, though, unless the PCs are just "like that" or the situation is desperate and it's more likely to work*. Your dwarf nibble approach is valid if your only concern is poison and you have someone poison-resistant, but frankly poison is one of the less likely risks. Bad magical effects, curses, angry supernatural beings (or even gods), and so on are much more likely, a "little nibble" is going to trigger most of those fully.</p><p></p><p>As for "they'd have solved it instantly if they'd just eaten it" - exactly, I discussed this in an earlier post - that's what makes this not even a good puzzle really - a lot of most risk-taking PCs, like your average CN Barbarian, are just going to shove the food in their face and "solve" it without even trying. That's not clever. That's not puzzle-solving. That's not "experimentation". That's not sensible. That's just Leeroy Jenkins.</p><p></p><p>At the very least, if you want the PCs to eat the food rather than doing what PCs do and finding an off-the-wall solution you didn't even imagine, you should hint at it, like with scenes of people feasting and looking happy, or a statue of a big fat friendly smiling god with a drumstick in their hand presiding over the table or something. Personally I actually prefer it when PCs come up with an insane solution I didn't consider, it's much more memorable!</p><p></p><p>* = We had to experiment very dangerously in a Mothership adventure recently, because the it was inevitable death if we hung around too long, so we did go with a Leeroy Jenkins-type approach. This ended up with all the PCs surviving but two of the NPCs we were helping getting vapourized (we didn't like those guys anyway!).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9704145, member: 18"] But that's exactly the point. They did experiment. The OP literally explained that they did. That's how they solved this. They experimented and found a valid solution (summon a big heavy thing) before getting to ill-advised and risky ones. Sounds smart to me, doesn't it to you? Experimentation shouldn't generally start with the most dangerous and risky possible option, though, unless the PCs are just "like that" or the situation is desperate and it's more likely to work*. Your dwarf nibble approach is valid if your only concern is poison and you have someone poison-resistant, but frankly poison is one of the less likely risks. Bad magical effects, curses, angry supernatural beings (or even gods), and so on are much more likely, a "little nibble" is going to trigger most of those fully. As for "they'd have solved it instantly if they'd just eaten it" - exactly, I discussed this in an earlier post - that's what makes this not even a good puzzle really - a lot of most risk-taking PCs, like your average CN Barbarian, are just going to shove the food in their face and "solve" it without even trying. That's not clever. That's not puzzle-solving. That's not "experimentation". That's not sensible. That's just Leeroy Jenkins. At the very least, if you want the PCs to eat the food rather than doing what PCs do and finding an off-the-wall solution you didn't even imagine, you should hint at it, like with scenes of people feasting and looking happy, or a statue of a big fat friendly smiling god with a drumstick in their hand presiding over the table or something. Personally I actually prefer it when PCs come up with an insane solution I didn't consider, it's much more memorable! * = We had to experiment very dangerously in a Mothership adventure recently, because the it was inevitable death if we hung around too long, so we did go with a Leeroy Jenkins-type approach. This ended up with all the PCs surviving but two of the NPCs we were helping getting vapourized (we didn't like those guys anyway!). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Stop Looking At Your Character Sheet
Top