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Stop over explaining the rules!
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<blockquote data-quote="Janx" data-source="post: 6022561" data-attributes="member: 8835"><p>As you acknowledge to [MENTION=463]S'mon[/MENTION], you're making some assumptions. That's not a bad thing, but be mindful that not everybody operates as thoroughly as might be advised.</p><p></p><p>I probably won't bother making a cheat sheet for a player.</p><p></p><p>I probably won't explain what each feat or skill can do.</p><p></p><p>A player probably didn't read or remember what the stuff on his sheet means per the rules.</p><p></p><p>Instead, I expect context-relevant questions by the player during game play. Once combat starts, I'll assume the player wants to attack, and walk him through the basics as he does his first (and only) attack. He MIGHT ask "what's this Flurry of Blows and can I use it now?" to which I'll give a quick explanation of how that's 2 attacks, at a slight penalty versus his normal single attack.</p><p></p><p>That seems to be enough for most players, as they can guess that some things are relevant based on the situation, the name of the feat/skill/spell, and their understanding of the stereotypes their class represents. </p><p></p><p>I don't get many questions like "Can I use Flurry of Blows to climb this wall?" as most humans can deduce that the title sounds like an attack to be used against enemies, and isn't applicable in non-combat situations.</p><p></p><p>the player doesn't have to know the rules, to figure out that "Spider Climb" might be useful in scaling a wall, and to then ask the GM for details about the rules for that spell and casting it in general. I also don't get too many questions on "Can I use Spider Climb to light this here campfire?"</p></blockquote><p></p>
[QUOTE="Janx, post: 6022561, member: 8835"] As you acknowledge to [MENTION=463]S'mon[/MENTION], you're making some assumptions. That's not a bad thing, but be mindful that not everybody operates as thoroughly as might be advised. I probably won't bother making a cheat sheet for a player. I probably won't explain what each feat or skill can do. A player probably didn't read or remember what the stuff on his sheet means per the rules. Instead, I expect context-relevant questions by the player during game play. Once combat starts, I'll assume the player wants to attack, and walk him through the basics as he does his first (and only) attack. He MIGHT ask "what's this Flurry of Blows and can I use it now?" to which I'll give a quick explanation of how that's 2 attacks, at a slight penalty versus his normal single attack. That seems to be enough for most players, as they can guess that some things are relevant based on the situation, the name of the feat/skill/spell, and their understanding of the stereotypes their class represents. I don't get many questions like "Can I use Flurry of Blows to climb this wall?" as most humans can deduce that the title sounds like an attack to be used against enemies, and isn't applicable in non-combat situations. the player doesn't have to know the rules, to figure out that "Spider Climb" might be useful in scaling a wall, and to then ask the GM for details about the rules for that spell and casting it in general. I also don't get too many questions on "Can I use Spider Climb to light this here campfire?" [/QUOTE]
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