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Stop putting out ?@$%#^&@ CRAP!!!!!!
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<blockquote data-quote="woodelf" data-source="post: 1765158" data-attributes="member: 10201"><p>Well, that was sort of my point: no, you don't. Or, rather, no, <strong>i</strong> don't. D20 System requires more stats than i'm willing to take the time to invent myself. But i don't really care if they're "correct", so long as they're reasonable. In fact, "incorrect" stats are, if anything, a bonus to me--it lends variety.</p><p> </p><p> That's why i said that even if every monster had that level of errors, it wouldn't concern me.</p><p> </p><p> </p><p> You don't even need to state your preference for the review to be good and useful. You merely need to be clear what it is you like or dislike about a product, and others can adapt that info appropriately. So, if you say "it's lousy because all the game stats are off" i know that i needn't heed that, but if you say "it's lousy because the monsters are unoriginal" i know that i probably won't like it (allowing for different standards of "original").</p><p> </p><p> Anyway, i guess it's just a difference of attitude. Guessing at the appropriate CR of a 15HD creature, i guess i wouldn't worry about +16 vs +14 for the attack bonus, against appropriate-level characters. That's not my idea of a game-breaker--after all, the critter could get that +2 just by attacking from the high ground, or some other minor advantage, so if that makes the difference, the critter was probably too powerful to begin with.</p><p> </p><p> For me, too, my creativity far exceeds my D20 System knowledge--i don't even know how to check if a monster is "correct", much less analyze the CR for correctness. But i just don't see it as an issue. Most games i run, there's nothing but eyeballing to determine the level of challenge of an opponent, and it's just never been a problem. Worst case scenario, i fudge the monster's stats to keep the group alive, or have her three sisters show up to give them a proper challenge. I made it through an 8yr AD&D2 campaign eyeballing and winging it. Also, i don't necessarily believe in appropriate-level challenges in my gaming, fantasy or otherwise. I prefer to pick the appropriate critter for the circumstances, and rely on the players to determine whether they should fight, negotiate, avoid, or run away.</p></blockquote><p></p>
[QUOTE="woodelf, post: 1765158, member: 10201"] Well, that was sort of my point: no, you don't. Or, rather, no, [b]i[/b] don't. D20 System requires more stats than i'm willing to take the time to invent myself. But i don't really care if they're "correct", so long as they're reasonable. In fact, "incorrect" stats are, if anything, a bonus to me--it lends variety. That's why i said that even if every monster had that level of errors, it wouldn't concern me. You don't even need to state your preference for the review to be good and useful. You merely need to be clear what it is you like or dislike about a product, and others can adapt that info appropriately. So, if you say "it's lousy because all the game stats are off" i know that i needn't heed that, but if you say "it's lousy because the monsters are unoriginal" i know that i probably won't like it (allowing for different standards of "original"). Anyway, i guess it's just a difference of attitude. Guessing at the appropriate CR of a 15HD creature, i guess i wouldn't worry about +16 vs +14 for the attack bonus, against appropriate-level characters. That's not my idea of a game-breaker--after all, the critter could get that +2 just by attacking from the high ground, or some other minor advantage, so if that makes the difference, the critter was probably too powerful to begin with. For me, too, my creativity far exceeds my D20 System knowledge--i don't even know how to check if a monster is "correct", much less analyze the CR for correctness. But i just don't see it as an issue. Most games i run, there's nothing but eyeballing to determine the level of challenge of an opponent, and it's just never been a problem. Worst case scenario, i fudge the monster's stats to keep the group alive, or have her three sisters show up to give them a proper challenge. I made it through an 8yr AD&D2 campaign eyeballing and winging it. Also, i don't necessarily believe in appropriate-level challenges in my gaming, fantasy or otherwise. I prefer to pick the appropriate critter for the circumstances, and rely on the players to determine whether they should fight, negotiate, avoid, or run away. [/QUOTE]
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