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General Tabletop Discussion
*Pathfinder & Starfinder
stop sleight of hand pickpocketing?
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<blockquote data-quote="redrick" data-source="post: 6601049" data-attributes="member: 6777696"><p>While I don't think it's solely the DM's job, I think the DM takes point on setting the general tone for the social contract of the game, particularly when it comes to actions that are mediated through the DM. (After all, a player character can't steal from another player character without the DM's active participation.)</p><p></p><p>If one of the players in a campaign I ran wanted to steal from another player, I would probably get a feel from the other players before moving forward with it. If players are comfortable having a slightly edgy and competitive relationship with each other, that's fine, but if the group as a whole is not down with intra-party antagonism, I would shut this sort of thing down immediately. If you can't play your character in a way that allows the game to move forward, play a new character, or leave the group.</p><p></p><p>Now, if the group as a whole has embraced antagonistic actions between player characters, so be it. Kill the rogue for stealing from you. The whole "I can pick your pockets" schtick is probably the most obnoxious form of player vs player.</p></blockquote><p></p>
[QUOTE="redrick, post: 6601049, member: 6777696"] While I don't think it's solely the DM's job, I think the DM takes point on setting the general tone for the social contract of the game, particularly when it comes to actions that are mediated through the DM. (After all, a player character can't steal from another player character without the DM's active participation.) If one of the players in a campaign I ran wanted to steal from another player, I would probably get a feel from the other players before moving forward with it. If players are comfortable having a slightly edgy and competitive relationship with each other, that's fine, but if the group as a whole is not down with intra-party antagonism, I would shut this sort of thing down immediately. If you can't play your character in a way that allows the game to move forward, play a new character, or leave the group. Now, if the group as a whole has embraced antagonistic actions between player characters, so be it. Kill the rogue for stealing from you. The whole "I can pick your pockets" schtick is probably the most obnoxious form of player vs player. [/QUOTE]
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stop sleight of hand pickpocketing?
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