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*Pathfinder & Starfinder
stop sleight of hand pickpocketing?
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<blockquote data-quote="redrick" data-source="post: 6601107" data-attributes="member: 6777696"><p>Absolutely. Role-play, but play the game. If you role-play an insufferable character who is no fun to be at the table with, or pisses everybody else off, that's on you. You can play your character at home.</p><p></p><p>It's like working as an actor — inhabit the character, but do your scene.</p><p></p><p>So, in your case, again, a lot depends on your group. You stole an item, but before anybody else even knew it existed. Cool. Probably not a big deal. Potential for some fun interplay there, if the other players are willing to go along with it. Also potential for some really unfun interplay, if the other players aren't into it. And saying, "the group didn't openly declare that we were going to split the loot beforehand" doesn't mean very much. With some people, that sort of stuff would not fly well, and it might not occur to them to bring it up.</p><p></p><p>It's like any other activity — folks have to meet in the middle. The very game-oriented player needs to learn how to have fun with the more role-player-y players who create obstacles as part of their role-playing. And the "my character told me to do it" players need to set some boundaries on their behavior and make sure that they are role-playing their character in a way that keeps the game moving forward for everybody. If you, as a player, know that Tom really, really hates people stealing his stuff, then you and Tom can work out a way for little Timmy the rogue to know he should leave Tom alone.</p></blockquote><p></p>
[QUOTE="redrick, post: 6601107, member: 6777696"] Absolutely. Role-play, but play the game. If you role-play an insufferable character who is no fun to be at the table with, or pisses everybody else off, that's on you. You can play your character at home. It's like working as an actor — inhabit the character, but do your scene. So, in your case, again, a lot depends on your group. You stole an item, but before anybody else even knew it existed. Cool. Probably not a big deal. Potential for some fun interplay there, if the other players are willing to go along with it. Also potential for some really unfun interplay, if the other players aren't into it. And saying, "the group didn't openly declare that we were going to split the loot beforehand" doesn't mean very much. With some people, that sort of stuff would not fly well, and it might not occur to them to bring it up. It's like any other activity — folks have to meet in the middle. The very game-oriented player needs to learn how to have fun with the more role-player-y players who create obstacles as part of their role-playing. And the "my character told me to do it" players need to set some boundaries on their behavior and make sure that they are role-playing their character in a way that keeps the game moving forward for everybody. If you, as a player, know that Tom really, really hates people stealing his stuff, then you and Tom can work out a way for little Timmy the rogue to know he should leave Tom alone. [/QUOTE]
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stop sleight of hand pickpocketing?
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