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<blockquote data-quote="Dormain1" data-source="post: 4275424" data-attributes="member: 61912"><p>The way we run it is that they hear/see the tin can walking along but do not see the rogue</p><p></p><p>monsters walk right past the rogue to the fighter or pally and get flanked by the rogue or the rogue goes after the slingers or spellcasters sitting safely back</p><p></p><p>If I remember right an old rule was you could also have the rogue roll stealth checks for the party (ie helps them quieten their armour etc) but they use thier penalties</p><p></p><p>rogue rolls 16+5+4 =25</p><p></p><p>-8 for the paladin or fighter in full plate =17</p></blockquote><p></p>
[QUOTE="Dormain1, post: 4275424, member: 61912"] The way we run it is that they hear/see the tin can walking along but do not see the rogue monsters walk right past the rogue to the fighter or pally and get flanked by the rogue or the rogue goes after the slingers or spellcasters sitting safely back If I remember right an old rule was you could also have the rogue roll stealth checks for the party (ie helps them quieten their armour etc) but they use thier penalties rogue rolls 16+5+4 =25 -8 for the paladin or fighter in full plate =17 [/QUOTE]
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