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Stop Yapping, Start Playing: Trimming GM Descriptions
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<blockquote data-quote="Piperken" data-source="post: 9766928" data-attributes="member: 7047091"><p>There was a module I was running where the party had to rush to prevent an assassination attempt of a minor noble at their country home. The module was kind enough to provide a general description of the outside of the home, but had no description about the interior beyond noting where the attack was occurring in the library just off the entrance hall!</p><p></p><p>When the party arrived, I unrolled the Chessex map, described the outside, and handed them the markers. They drew the scene they witnessed outside. When they entered, I gave them only a rough outline: how big the entrance hall and library was, and how many doors and windows could be put in.</p><p></p><p>They were free to decorate what both spaces looked like to their content, then placed their miniatures in it afterwards; it worked great.</p></blockquote><p></p>
[QUOTE="Piperken, post: 9766928, member: 7047091"] There was a module I was running where the party had to rush to prevent an assassination attempt of a minor noble at their country home. The module was kind enough to provide a general description of the outside of the home, but had no description about the interior beyond noting where the attack was occurring in the library just off the entrance hall! When the party arrived, I unrolled the Chessex map, described the outside, and handed them the markers. They drew the scene they witnessed outside. When they entered, I gave them only a rough outline: how big the entrance hall and library was, and how many doors and windows could be put in. They were free to decorate what both spaces looked like to their content, then placed their miniatures in it afterwards; it worked great. [/QUOTE]
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Stop Yapping, Start Playing: Trimming GM Descriptions
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