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General Tabletop Discussion
*Dungeons & Dragons
Stop Yapping, Start Playing: Trimming GM Descriptions
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<blockquote data-quote="Desdichado" data-source="post: 9767982" data-attributes="member: 2205"><p>How about just, "you're not a writer and this isn't your novel. Just describe stuff conversationally, the way you would when talking normally." I actually think a few descriptive elements is more important for players than GMs; they should find ways to remind people of who <em>they </em>are. I don't like the idea that they say their name and give their descriptions <em>once</em> in the first session, and then good luck everyone else; you've gotta remember that! Players who go out of their way to mention their curly hair or blazing silver-chrome eyes or whatever once or twice a session are much more memorable.</p><p></p><p>But yeah; otherwise, I think the premise is over-thinking it. The problem is caused by GMs who get too carried away thinking that they're writing descriptive text in a novel, when in reality this is an oral, conversational story-telling format, and if you just talk <em>that </em>way, the problem tends to take care of itself.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 9767982, member: 2205"] How about just, "you're not a writer and this isn't your novel. Just describe stuff conversationally, the way you would when talking normally." I actually think a few descriptive elements is more important for players than GMs; they should find ways to remind people of who [I]they [/I]are. I don't like the idea that they say their name and give their descriptions [I]once[/I] in the first session, and then good luck everyone else; you've gotta remember that! Players who go out of their way to mention their curly hair or blazing silver-chrome eyes or whatever once or twice a session are much more memorable. But yeah; otherwise, I think the premise is over-thinking it. The problem is caused by GMs who get too carried away thinking that they're writing descriptive text in a novel, when in reality this is an oral, conversational story-telling format, and if you just talk [I]that [/I]way, the problem tends to take care of itself. [/QUOTE]
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Stop Yapping, Start Playing: Trimming GM Descriptions
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