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<blockquote data-quote="Hurtfultater" data-source="post: 2060100" data-attributes="member: 29120"><p>You could stop hiding things for them to find. That might stop them from searching every square.</p><p> </p><p>You could make the dungeon pretty much level and slowly flood it. A decanter of endless water would do, or you could have the players somehow break the wall of a large cistern or dam, and have the players go up through the dungeon. Then you can do other fun things like make the players decide between armor and treasure, and you get fun, nasty water creatures. Similarly, a large wooden structure can burn, and there's always the slowly opening portal of doom and evil in the basement. If your players are in aboveground ruins, make it clear that something nasty that they can't kill will wake up with the sunset. You can also poison your characters and make sure they can't get rid of it until they leave the dungeon (and possibly make it to town). You can also make the game one of hot pursuit. You've got a ton of options here.</p></blockquote><p></p>
[QUOTE="Hurtfultater, post: 2060100, member: 29120"] You could stop hiding things for them to find. That might stop them from searching every square. You could make the dungeon pretty much level and slowly flood it. A decanter of endless water would do, or you could have the players somehow break the wall of a large cistern or dam, and have the players go up through the dungeon. Then you can do other fun things like make the players decide between armor and treasure, and you get fun, nasty water creatures. Similarly, a large wooden structure can burn, and there's always the slowly opening portal of doom and evil in the basement. If your players are in aboveground ruins, make it clear that something nasty that they can't kill will wake up with the sunset. You can also poison your characters and make sure they can't get rid of it until they leave the dungeon (and possibly make it to town). You can also make the game one of hot pursuit. You've got a ton of options here. [/QUOTE]
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