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<blockquote data-quote="mark_j" data-source="post: 2060314" data-attributes="member: 28775"><p>I agree with your points. Well said. I am quite lame, it appears, despite DMing for 22 years I have much to learn. As do we all.</p><p> </p><p>In older versions of this fine game, "rule 0" was the most important and cherished rule, not an object of scorn. I need to adapt, and have not.</p><p> </p><p>That said, my solution of dumping "take 20" checks was not very elegant or imaginative. However, I was just driving home the point that he has control over his game, regardless of what the rulebooks say. Without the creative input of the DM, the players have nothing to play. If the DM is not enjoying an aspect of the ruleset, he has the power to change it. </p><p> </p><p>On the other side of the same coin, if players are not having fun, then they will quit and the DM has no one to DM for. Regardless of my high lameness quotient, no one has every left any of my groups due to anything but moving out of town. Back to my point, fun=good, if rules get in the way of the fun, they are eliminated.</p><p> </p><p>Your points are valid and well taken. Thanks for the debate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>-Mark</p></blockquote><p></p>
[QUOTE="mark_j, post: 2060314, member: 28775"] I agree with your points. Well said. I am quite lame, it appears, despite DMing for 22 years I have much to learn. As do we all. In older versions of this fine game, "rule 0" was the most important and cherished rule, not an object of scorn. I need to adapt, and have not. That said, my solution of dumping "take 20" checks was not very elegant or imaginative. However, I was just driving home the point that he has control over his game, regardless of what the rulebooks say. Without the creative input of the DM, the players have nothing to play. If the DM is not enjoying an aspect of the ruleset, he has the power to change it. On the other side of the same coin, if players are not having fun, then they will quit and the DM has no one to DM for. Regardless of my high lameness quotient, no one has every left any of my groups due to anything but moving out of town. Back to my point, fun=good, if rules get in the way of the fun, they are eliminated. Your points are valid and well taken. Thanks for the debate. :) -Mark [/QUOTE]
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