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<blockquote data-quote="ThirdWizard" data-source="post: 2060525" data-attributes="member: 12037"><p>Even with an average room size of 30x40 (only 6x8 squares) and 10 rooms, that's 480 squares. At 2 minutes per square that's 960 minutes searching. Which is 16 hours! And, my dungeon rooms can often be larger so I can utilize more "stuff" in rooms to make it more interesting, long tunnels, high celings (do you search all 5' squares on the celing 15' up too?), and narrow ledges over precipices (do you climb down every hole you find and search those too??). Hehehe</p><p></p><p>Okay I'm sorry, I shouldn't laugh. I feel sorry for everyone who has players who feel the need to search all these squares or actually feels the need themselves. I find that quite absurd, but maybe it goes along with the accounting many players feel the need for, since if they don't they might miss some loot. My group roleplays even in dungeons, they arn't going to search every crack in the wall for treasure, and if someone wanted to, the others will roll their eyes and just move on toward the actual adventure. Even if the <em>players</em> arn't bored, then their <em>characters</em> would be, and the characters don't want to be bored, they want to adventure!</p><p></p><p>Thirty seconds to kill the monsters in the room, then another hour and half to see if there are some gold pieces in a crack in the wall, makes perfect sense to me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2060525, member: 12037"] Even with an average room size of 30x40 (only 6x8 squares) and 10 rooms, that's 480 squares. At 2 minutes per square that's 960 minutes searching. Which is 16 hours! And, my dungeon rooms can often be larger so I can utilize more "stuff" in rooms to make it more interesting, long tunnels, high celings (do you search all 5' squares on the celing 15' up too?), and narrow ledges over precipices (do you climb down every hole you find and search those too??). Hehehe Okay I'm sorry, I shouldn't laugh. I feel sorry for everyone who has players who feel the need to search all these squares or actually feels the need themselves. I find that quite absurd, but maybe it goes along with the accounting many players feel the need for, since if they don't they might miss some loot. My group roleplays even in dungeons, they arn't going to search every crack in the wall for treasure, and if someone wanted to, the others will roll their eyes and just move on toward the actual adventure. Even if the [i]players[/i] arn't bored, then their [i]characters[/i] would be, and the characters don't want to be bored, they want to adventure! Thirty seconds to kill the monsters in the room, then another hour and half to see if there are some gold pieces in a crack in the wall, makes perfect sense to me. :) [/QUOTE]
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