Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Stopping take 20 Searching.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wendigo" data-source="post: 2067067" data-attributes="member: 5964"><p>Unnecessary if players are using take-20 judiciously. Don’t impose it then. But if the PCs are using T20 to substitute for roleplaying well . . .</p><p></p><p>Other options if that mechanic is too much. Allow 2 take-20's per session. Only a take-20 that yields nothing "costs". Or make a take-20 use an action point. Or . . .</p><p></p><p>The idea is to reflect that fact that real people would not, unless there was good reason, meticulously strip every room, inspect every wall, floor and ceiling. But the key is good reason. In a trap-filled environment or treasure hiding monsters – I’d let them do exactly that. And I would balance that with a clear, in-game reason why the villains were putting up with all the traps. After all, the PCs only deal with them once – the villains and flunkeys have to work around them every trip to the washroom. (“I loose more slaves that way.”) Likewise with treasure hiding. Intelligent villains have a good reason to hide treasure, but not every treasure and not every hiding spot makes sense. Mostly they are hiding items to keep them from being stolen by fellow denizens. A major villain’s personal quarters – I’d expect and accept a take 20. But the kitchen – why would a villain hide something were the cook/slaves might find it? Just to screw with the heads of some wandering invader who has systematically slaughtered everyone in the whole place? Probably not his/her/its first priority. So if I do the work of placing treasure in a way appropriate to the villain’s circumstances, then I expect the PCs actions to reflect their characters’ view, not the metagaming players’ maximum advantage. If the players don’t consider search fatigue, then I’ll introduce some rule that creates game consequences for that fatigue.</p></blockquote><p></p>
[QUOTE="Wendigo, post: 2067067, member: 5964"] Unnecessary if players are using take-20 judiciously. Don’t impose it then. But if the PCs are using T20 to substitute for roleplaying well . . . Other options if that mechanic is too much. Allow 2 take-20's per session. Only a take-20 that yields nothing "costs". Or make a take-20 use an action point. Or . . . The idea is to reflect that fact that real people would not, unless there was good reason, meticulously strip every room, inspect every wall, floor and ceiling. But the key is good reason. In a trap-filled environment or treasure hiding monsters – I’d let them do exactly that. And I would balance that with a clear, in-game reason why the villains were putting up with all the traps. After all, the PCs only deal with them once – the villains and flunkeys have to work around them every trip to the washroom. (“I loose more slaves that way.”) Likewise with treasure hiding. Intelligent villains have a good reason to hide treasure, but not every treasure and not every hiding spot makes sense. Mostly they are hiding items to keep them from being stolen by fellow denizens. A major villain’s personal quarters – I’d expect and accept a take 20. But the kitchen – why would a villain hide something were the cook/slaves might find it? Just to screw with the heads of some wandering invader who has systematically slaughtered everyone in the whole place? Probably not his/her/its first priority. So if I do the work of placing treasure in a way appropriate to the villain’s circumstances, then I expect the PCs actions to reflect their characters’ view, not the metagaming players’ maximum advantage. If the players don’t consider search fatigue, then I’ll introduce some rule that creates game consequences for that fatigue. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Stopping take 20 Searching.
Top