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<blockquote data-quote="Gruns" data-source="post: 2067480" data-attributes="member: 10312"><p><strong>Hmm...</strong></p><p></p><p>I started this thread a few days ago, and just finished reading the replies.</p><p>My problem has nothing to do with the time (real life time) it takes to say "We take 20 Searching the room". The problem is that taking 20 makes traps, secret doors, hidden treasure/keys/clues etc all completely pointless. There's no reason to have a secret door if it's just going to discovered 100% of the time. (Or NOT discovered 100% of the time, which makes it just as pointless.) I like the PCs to find stuff, especially clues, but not if it requires no effort with very little risk.</p><p> As for the suggestions given, none really work. It doesn't matter if the PCs run into the ambush now, or 2-3 minutes from now. Basically, unless the PCs stealthed their way into and out of every room, the NPCs will know they're there. "Poisonous floors" would likely work, but just isn't very realistic or feasible.</p><p> Time just isn't as relevant as I'd like it to be. (No, you aren't going to starve to death by spending an extra 3 hours in a dungeon.) Since I'm running out of events/dilemmas that make time matter, I was looking more for more (different) situations to apply to my adventures.</p><p> -Need to find antidote for victim dying in town.</p><p> -BBEG wakes up in 45 minutes.</p><p> -Holocaustic event of tremendous and certain doom happens precisely at midnight.</p><p> -Rival NPC party racing to get there first.</p><p> -...more?</p><p></p><p>No need to try and Rule 0 or change/fix the "Take 20" rule. (It's here. It's queer. Get used to it.) Just looking for MORE MORE MORE ways to make time matter.</p><p>Thanks!</p><p>Gruns</p></blockquote><p></p>
[QUOTE="Gruns, post: 2067480, member: 10312"] [b]Hmm...[/b] I started this thread a few days ago, and just finished reading the replies. My problem has nothing to do with the time (real life time) it takes to say "We take 20 Searching the room". The problem is that taking 20 makes traps, secret doors, hidden treasure/keys/clues etc all completely pointless. There's no reason to have a secret door if it's just going to discovered 100% of the time. (Or NOT discovered 100% of the time, which makes it just as pointless.) I like the PCs to find stuff, especially clues, but not if it requires no effort with very little risk. As for the suggestions given, none really work. It doesn't matter if the PCs run into the ambush now, or 2-3 minutes from now. Basically, unless the PCs stealthed their way into and out of every room, the NPCs will know they're there. "Poisonous floors" would likely work, but just isn't very realistic or feasible. Time just isn't as relevant as I'd like it to be. (No, you aren't going to starve to death by spending an extra 3 hours in a dungeon.) Since I'm running out of events/dilemmas that make time matter, I was looking more for more (different) situations to apply to my adventures. -Need to find antidote for victim dying in town. -BBEG wakes up in 45 minutes. -Holocaustic event of tremendous and certain doom happens precisely at midnight. -Rival NPC party racing to get there first. -...more? No need to try and Rule 0 or change/fix the "Take 20" rule. (It's here. It's queer. Get used to it.) Just looking for MORE MORE MORE ways to make time matter. Thanks! Gruns [/QUOTE]
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