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General Tabletop Discussion
*Pathfinder & Starfinder
Stopping the "extended rest after every encounter"
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<blockquote data-quote="deleteme123456" data-source="post: 4318974" data-attributes="member: 65832"><p>Anyone got any suggestions short of sledge hammer house rules to prohibit my PCs from idling around for half a day after each encounter to regain daily powers and healing surges?</p><p></p><p>I think they should be capable of doing at least 3 if not 4 encounters per day, and have implied that they will get ambushed if they camp excessively. </p><p></p><p>Right now though they're right outside a major town (doing KotS), so they had one encounter, went in and rested (which I could believe plotwise, since they spent most of the day exploring town and meeting NPCs), came out, had another encounter, in which they used one daily, one action point, and one character used half his healing surges. We stopped there for the night, but I'm already expecting them to turn back inside and wait around until they can take a rest again. I can't very well ambush them inside town without destroying the plot. </p><p></p><p>I am considering bringing even more monsters to the encounter and just repeating the ambush every time they leave town until they destroy the lair, and maybe advancing early to the encounter on pages 60-61 but having the main enemy there gain an additional "teleport to saftey" ability so that character will be around to harass them again. This would represent the increasing power of evil as time progresses.</p></blockquote><p></p>
[QUOTE="deleteme123456, post: 4318974, member: 65832"] Anyone got any suggestions short of sledge hammer house rules to prohibit my PCs from idling around for half a day after each encounter to regain daily powers and healing surges? I think they should be capable of doing at least 3 if not 4 encounters per day, and have implied that they will get ambushed if they camp excessively. Right now though they're right outside a major town (doing KotS), so they had one encounter, went in and rested (which I could believe plotwise, since they spent most of the day exploring town and meeting NPCs), came out, had another encounter, in which they used one daily, one action point, and one character used half his healing surges. We stopped there for the night, but I'm already expecting them to turn back inside and wait around until they can take a rest again. I can't very well ambush them inside town without destroying the plot. I am considering bringing even more monsters to the encounter and just repeating the ambush every time they leave town until they destroy the lair, and maybe advancing early to the encounter on pages 60-61 but having the main enemy there gain an additional "teleport to saftey" ability so that character will be around to harass them again. This would represent the increasing power of evil as time progresses. [/QUOTE]
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Stopping the "extended rest after every encounter"
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