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General Tabletop Discussion
*Pathfinder & Starfinder
Stopping the "extended rest after every encounter"
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<blockquote data-quote="Tuft" data-source="post: 4322135" data-attributes="member: 60045"><p>Heh!</p><p></p><p>I pretty much predicted this would happen in a lot of group when I saw that everybody was getting daily powers in the previews, and that the dailies was the most powerful stuff, not the rarest, most special or most situational powers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Face it: <ul> <li data-xf-list-type="ul">You want to be able to use your most powerful stuff as often as you can. I think it is very rare not to have even the tiniest urge to show-off.</li> <li data-xf-list-type="ul">It is tiresome and feels kind of cheating to meta-game; to try to analyze the structure and build of the scenarios to identify which encounter is which, and manage your resources according to that. "Is this the climatic encounter or just a warm-up? Or even just a false climax to sap our resources?" It's not assessing each encounter, its assuming this is a standard-plot story and second-guessing the writer.</li> </ul><p></p><p>One comment is telling: "It is recommended that you take an extended rest when someone starts running out of healing surges. Nice, that means that if I have a low Con, we need to rest more often, and <em>that</em> means I get to use my dailies more!"</p><p></p><p>The solution? Well, if your players are into that kind of meta-gaming, I think the only way to stomp it out is to house-rule out dailies... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> A DM-player war has few winners.</p></blockquote><p></p>
[QUOTE="Tuft, post: 4322135, member: 60045"] Heh! I pretty much predicted this would happen in a lot of group when I saw that everybody was getting daily powers in the previews, and that the dailies was the most powerful stuff, not the rarest, most special or most situational powers. ;) Face it:[list][*]You want to be able to use your most powerful stuff as often as you can. I think it is very rare not to have even the tiniest urge to show-off. [*]It is tiresome and feels kind of cheating to meta-game; to try to analyze the structure and build of the scenarios to identify which encounter is which, and manage your resources according to that. "Is this the climatic encounter or just a warm-up? Or even just a false climax to sap our resources?" It's not assessing each encounter, its assuming this is a standard-plot story and second-guessing the writer. [/list] One comment is telling: "It is recommended that you take an extended rest when someone starts running out of healing surges. Nice, that means that if I have a low Con, we need to rest more often, and [i]that[/i] means I get to use my dailies more!" The solution? Well, if your players are into that kind of meta-gaming, I think the only way to stomp it out is to house-rule out dailies... ;) ;) A DM-player war has few winners. [/QUOTE]
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Stopping the "extended rest after every encounter"
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