Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stopping the "extended rest after every encounter"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bardolph" data-source="post: 4326801" data-attributes="member: 2304"><p>I think it depends a lot on how the game world is structured. If the world is static, then the players are right for wanting to take their time and proceed cautiously. If the world is more dynamic, then sometimes the urgency of the moment overrides the convenience of resting.</p><p></p><p>As a DM, you need to be willing to improvise. Sometimes by a lot.</p><p></p><p>For example, if you are running a game where evil cultists are trying to free some kind of horrible evil, give the players some warnings that the cultists are getting close to their goal, and if the PCs still drag their feet, LET THE CULTISTS SUCCEED. An army of undead and devils stream out of the rift and burns all nearby villages to the ground. The PCs would presumably have to high-tail it out of there, and fast!</p><p></p><p>Certainly, if they insist on the "5-minute workday" while armies of evildoers ravage the land, they could be in some serious trouble. Hit them while they sleep. Overrun their defenses. Let them wake up in a chain gang. The next adventure will be how they plan their escape.</p><p></p><p>There's all sorts of wonderful and dreadful places you can take your campaign. The trick is to create a sense of urgency, then DELIVER on it if they don't take the hint!</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="bardolph, post: 4326801, member: 2304"] I think it depends a lot on how the game world is structured. If the world is static, then the players are right for wanting to take their time and proceed cautiously. If the world is more dynamic, then sometimes the urgency of the moment overrides the convenience of resting. As a DM, you need to be willing to improvise. Sometimes by a lot. For example, if you are running a game where evil cultists are trying to free some kind of horrible evil, give the players some warnings that the cultists are getting close to their goal, and if the PCs still drag their feet, LET THE CULTISTS SUCCEED. An army of undead and devils stream out of the rift and burns all nearby villages to the ground. The PCs would presumably have to high-tail it out of there, and fast! Certainly, if they insist on the "5-minute workday" while armies of evildoers ravage the land, they could be in some serious trouble. Hit them while they sleep. Overrun their defenses. Let them wake up in a chain gang. The next adventure will be how they plan their escape. There's all sorts of wonderful and dreadful places you can take your campaign. The trick is to create a sense of urgency, then DELIVER on it if they don't take the hint! :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stopping the "extended rest after every encounter"
Top