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General Tabletop Discussion
*Pathfinder & Starfinder
Stopping the "extended rest after every encounter"
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<blockquote data-quote="deleteme123456" data-source="post: 4327823" data-attributes="member: 65832"><p>I spotted everyone who used 3+ healing surges in the battle 1 free one in the thought that a defender class would have helped keep some of that pressure off them. I think they need to learn to protect their leader classes a little better (the Cleric also chose not to wear heavy armor, but with only +2 INT is one AC behind what he could be, a minor point but there nonetheless). </p><p></p><p>In general the monsters pick on the nearest thing that they think they can hit or that has damaged them recently or some combination of those factors. The monsters know they can't hit somebody wearing plate (besides which, he has all sorts of powers that punish the monsters for attacking him), so they ignore the guy with 18 AC plus Concealment... most Lv 1 monsters would have to roll 15 to hit that... when they can go hit the rogue or the warlord... they certainly would rather thin the opposition first and then come back to deal with the plate-mail wielding beast. </p><p></p><p>For now I've told them that there will be small XP rewards for completing 5+ encounters a day, and plot consequences for resting too often. I didn't explicitly define "too often" because it does have to vary somewhat, but I agree that in a fixed scenario like this, there can be dire consequences for failing to quest on.</p></blockquote><p></p>
[QUOTE="deleteme123456, post: 4327823, member: 65832"] I spotted everyone who used 3+ healing surges in the battle 1 free one in the thought that a defender class would have helped keep some of that pressure off them. I think they need to learn to protect their leader classes a little better (the Cleric also chose not to wear heavy armor, but with only +2 INT is one AC behind what he could be, a minor point but there nonetheless). In general the monsters pick on the nearest thing that they think they can hit or that has damaged them recently or some combination of those factors. The monsters know they can't hit somebody wearing plate (besides which, he has all sorts of powers that punish the monsters for attacking him), so they ignore the guy with 18 AC plus Concealment... most Lv 1 monsters would have to roll 15 to hit that... when they can go hit the rogue or the warlord... they certainly would rather thin the opposition first and then come back to deal with the plate-mail wielding beast. For now I've told them that there will be small XP rewards for completing 5+ encounters a day, and plot consequences for resting too often. I didn't explicitly define "too often" because it does have to vary somewhat, but I agree that in a fixed scenario like this, there can be dire consequences for failing to quest on. [/QUOTE]
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Stopping the "extended rest after every encounter"
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