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General Tabletop Discussion
*Pathfinder & Starfinder
Stopping the "extended rest after every encounter"
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<blockquote data-quote="deleteme123456" data-source="post: 4333684" data-attributes="member: 65832"><p>The problem with the story having consequences is that a) it requires a lot more work on the DM beyond just taking the prepublished campaign and running it (now if you're writing your own anyway this might be less problematic) and b) it has to have the potential to result in something really bad that does punish the characters... like a GAME OVER to use KOTS if the bad guys have enough time to complete whatever they're trying to do (without giving spoilers in case anyone is playing as a PC). And then what? I suppose we can apply RetCon (Retroactive Continuity) and say "well, that's what WOULD have happened had you rested. Instead..." although what point do you go back to? Or do you simply say, well, you lost that campaign, let's try another, and this time try to actually do your jobs? </p><p></p><p>I don't want to drive my players off, but I don't want them to be cheesing through this either. If you know up-front that you will have all your healing surges, daily powers, and action points available for your first (only) battle of the day, it gives different tactics and the encounters will be easier. The wizard goes to hide in a corner and uses flaming sphere, sacrificing a standard action as needed to stay within range if the bad guys don't engage... that's just one example.</p></blockquote><p></p>
[QUOTE="deleteme123456, post: 4333684, member: 65832"] The problem with the story having consequences is that a) it requires a lot more work on the DM beyond just taking the prepublished campaign and running it (now if you're writing your own anyway this might be less problematic) and b) it has to have the potential to result in something really bad that does punish the characters... like a GAME OVER to use KOTS if the bad guys have enough time to complete whatever they're trying to do (without giving spoilers in case anyone is playing as a PC). And then what? I suppose we can apply RetCon (Retroactive Continuity) and say "well, that's what WOULD have happened had you rested. Instead..." although what point do you go back to? Or do you simply say, well, you lost that campaign, let's try another, and this time try to actually do your jobs? I don't want to drive my players off, but I don't want them to be cheesing through this either. If you know up-front that you will have all your healing surges, daily powers, and action points available for your first (only) battle of the day, it gives different tactics and the encounters will be easier. The wizard goes to hide in a corner and uses flaming sphere, sacrificing a standard action as needed to stay within range if the bad guys don't engage... that's just one example. [/QUOTE]
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Stopping the "extended rest after every encounter"
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