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General Tabletop Discussion
*Pathfinder & Starfinder
Stopping the "extended rest after every encounter"
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<blockquote data-quote="strike277" data-source="post: 4344431" data-attributes="member: 63203"><p>I was leery of the extended rest rules and power surges from the start. I could see what the players would do in order to regain HP after each day. I ruled , on an extended rest you only get back 1/4 of your HP, though you get back your daily powers as normal. And I also ruled you may only have an extended rest once per day, from the core. But, they don't always get that rest either. </p><p></p><p>I didn't like the idea of the characters being whole again and ready to go after an encounter just because they can. An "All we have to do is survive this encounter" attitude was developing. I put a stop to that. I want that fear of death looming over their heads. Other wise they would tend to become reckless and not think things through. If I were running just a Hack and Slash game, then it would be different, but I'm not. just my two cents worth.</p></blockquote><p></p>
[QUOTE="strike277, post: 4344431, member: 63203"] I was leery of the extended rest rules and power surges from the start. I could see what the players would do in order to regain HP after each day. I ruled , on an extended rest you only get back 1/4 of your HP, though you get back your daily powers as normal. And I also ruled you may only have an extended rest once per day, from the core. But, they don't always get that rest either. I didn't like the idea of the characters being whole again and ready to go after an encounter just because they can. An "All we have to do is survive this encounter" attitude was developing. I put a stop to that. I want that fear of death looming over their heads. Other wise they would tend to become reckless and not think things through. If I were running just a Hack and Slash game, then it would be different, but I'm not. just my two cents worth. [/QUOTE]
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Stopping the "extended rest after every encounter"
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