Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stopping the "extended rest after every encounter"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="lordkiwi" data-source="post: 4349369" data-attributes="member: 62063"><p>A lot of D&D is about finding optimal strategies for success, and the only concrete tool the players have for this is the rules. A rule to avoid players resting after every encounter is no different from the rule fixing sword damage at 1d8 instead of letting the players choose how many dice to roll... it avoids abuse and promotes a certain play style.</p><p></p><p>...and the players. The players are having fun trying to use the system they have been presented with creatively. As it's not fun for the GM you can say one of a couple of things if you want it to stop...</p><p></p><p>1. Cut it out it's not fun for me... which reduces their fun.</p><p>2. Provide the players with a more balanced system to use that encourages the play style you want... thus both you and the players are having more fun.</p><p></p><p>A mechanical solution adds to the game, a social solution removes something.</p><p></p><p>Lord Kiwi,</p></blockquote><p></p>
[QUOTE="lordkiwi, post: 4349369, member: 62063"] A lot of D&D is about finding optimal strategies for success, and the only concrete tool the players have for this is the rules. A rule to avoid players resting after every encounter is no different from the rule fixing sword damage at 1d8 instead of letting the players choose how many dice to roll... it avoids abuse and promotes a certain play style. ...and the players. The players are having fun trying to use the system they have been presented with creatively. As it's not fun for the GM you can say one of a couple of things if you want it to stop... 1. Cut it out it's not fun for me... which reduces their fun. 2. Provide the players with a more balanced system to use that encourages the play style you want... thus both you and the players are having more fun. A mechanical solution adds to the game, a social solution removes something. Lord Kiwi, [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stopping the "extended rest after every encounter"
Top