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General Tabletop Discussion
*Dungeons & Dragons
Storied Weapons?
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<blockquote data-quote="WarpedAcorn" data-source="post: 7101184" data-attributes="member: 6819400"><p>This is a pure homerule situation.</p><p></p><p>The first thing I think of for the situation you describe is Guts from the Berserk Manga and his Greatsword Dragonslayer (although calling it a Greatsword is a bit misleading). The Demons he fights are normally almost impervious to damage from mundane weapons, but his sword is so massive and his strength so much that he is able to slay them. Over the course of his journey he kills so many Demons with his sword that it becomes "magical", and begins to also exist in the Astral Plane so he can really do big damage.</p><p></p><p>With that in mind I had a similar encounter planned for my players. I was going to have them encounter a trapped Balor and bargain for his release. One of the "rewards" was going to be the Balor coating one of their weapons with its blood to make it magical and give it a special property.</p><p></p><p>Personally, playing with story drive special weapons and random stuff you find...I much prefer the story kind. I liked using a Warhammer with my character, but finding the magic Longsword meant the Warhammer went to storage. If I had the option for something to infuse magic into the Warhammer, I would totally have taken that route. Similarly I have a player who had all her weapons named, but she had to put her special Maul away after getting a magic Greataxe. Given the choice I'm sure she would have preferred to keep the Maul and make it magic instead.</p></blockquote><p></p>
[QUOTE="WarpedAcorn, post: 7101184, member: 6819400"] This is a pure homerule situation. The first thing I think of for the situation you describe is Guts from the Berserk Manga and his Greatsword Dragonslayer (although calling it a Greatsword is a bit misleading). The Demons he fights are normally almost impervious to damage from mundane weapons, but his sword is so massive and his strength so much that he is able to slay them. Over the course of his journey he kills so many Demons with his sword that it becomes "magical", and begins to also exist in the Astral Plane so he can really do big damage. With that in mind I had a similar encounter planned for my players. I was going to have them encounter a trapped Balor and bargain for his release. One of the "rewards" was going to be the Balor coating one of their weapons with its blood to make it magical and give it a special property. Personally, playing with story drive special weapons and random stuff you find...I much prefer the story kind. I liked using a Warhammer with my character, but finding the magic Longsword meant the Warhammer went to storage. If I had the option for something to infuse magic into the Warhammer, I would totally have taken that route. Similarly I have a player who had all her weapons named, but she had to put her special Maul away after getting a magic Greataxe. Given the choice I'm sure she would have preferred to keep the Maul and make it magic instead. [/QUOTE]
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