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Stories from our new 4e campaign...
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<blockquote data-quote="mtheurer" data-source="post: 4448285" data-attributes="member: 57398"><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Quick report below from an online session while en route to our regularly scheduled next game...</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">While sailing on towards Stewart's adventure we stopped off in a small coastal town and while there TC happened upon an male elf that was wandering through town with a very despondent look on his face. Apparently his young daughter was kidnapped by a band of monsters while out playing in the woods by their farming community outside of town. He has not been able to get the town's elders to assist since he is poor and they don't want to pay the ransom that is being asked. He cannot afford to pay either, but implores her to help. She quickly rounds up Vivex and Siguard and heads off to where the elf said she was most likely taken.</span></span></p><p> </p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">They find a bonnet woven out of large, thick, leaves and a basket of berries strewn on the ground. While no other signs of a struggle are found a trail of large, heavy footsteps can be traced leading up into the hills. We found the entrance to a cave that narrowed to about 10' wide. The passageway ended with a 20' wide pit and started again on the other side with a pair of rickety looking doors. In typical fashion Siguard took a running start to jump the pit and failed. Looking down on him in the pit TC remarked, "couldn't you have lowered yourself down and then climbed up the other side?" Something to the effect of, "couldn't you have been born a mute" was grumbled by Siguard, but he set off to the other side of the pit with a rope in hand and then brought the other two across.</span></span></p><p> </p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">Crashing through the rotted doors the party found a pair of goblins (minions) and two Bugbear Warriors. The Bugbears were no slouches (76hp, 18ac, 1d12+6 damage on a hit) but we prevailed. We collected 250gp and 2 healing potions from them. There were a few empty rooms around them we found a new, more reinforced door and could hear some talking on the other side, but could not understand it. Vivex busted through the door and at first all we could see was one goblin, then our light (I am really liking the lighting options in MapTools by the way) shone on many more goblins and an ogre. This battle was our first time fighting an ogre in D4 so we were not exactly sure what to expect (91hp,22ac, 1d8+4 with club but also a power that lets him throw a javelin and charge as an encounter power). Man, TC couldn't hit water if she fell out of a boat during this encounter. She must have borrowed Brian's dice because the plethora of single digit totals that was tossed out was stunning. Her virtual dice were thrown across her virtual room and hit her virtual cat. IIRC lance and I both went through a couple of bloodied stages in this fight but we took the beasties down and found a set of +2 chain armor that TC put on while Vivex and Siguard looked the other way.</span></span></p><p> </p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">A door to the South lead us to a small holding area where we found a tied up, but otherwise unhurt elf girl. She did not sprout tentacles and eat our brains but we all thought about getting in another thought of CoC sometime soon. The wall to our South hid a secret door that lead further into the dungeon. We made a small fire and gave some food to the child and pressed on a bit because when you accomplish your mission and have a small, defenseless child with you the best thing to do is move on in a dangerous dungeon. The walls here went from rough to smooth and much more deliberately constructed. A large fountain was found and after looking (crystal clear) at the liquid running through it and smelling (sweet smelling) it Vivex took a gulp and fell dead on the floor. Oh, no I mean it healed him as if he drank a Healing Potion (10hp), but only once. We pressed on into a huge room that contained two large fire pits, many columns, another healing fountain and, as we found after getting halfway in the room, a Frie Archon Emberguard (151hp, 24ac, 1d12+3 with greataxe, and you take 5 fire damage just from starting your turn adjacent to it). This was one tough fight with Siguard and Vivex both going down, way down, on HP and it's high ac proved hard to hit. Vivex's flame breath, had he used it, would have proven useless (it has resist fire 30) as would have the daily power of my flaming sword (+1d6 extra damage). I did throw out a crit or two during this fight and burned the daily power of my frost axe (same as the flaming sword, but cold) and we found a +2 Cloak of Resistance here (+2 to Fort, Will, Ref and daily power / minor action to get resist 5 all until the end of your next turn) that Vivex got. </span></span></p><p> </p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">Beyond the next fountain we found another passageway that we needed to squeeze through that lead us to an unnaturally dark, large chamber. Our light sources were cut in half and there was a chill in the air that cut through us. As we searched the room a Wailing Ghost attacked and just beat the yogurt out of us. We got scared stiff, literally! Terrifying Shriek is +15 vs Will and causes 2d8+3 psychic damage, pushes you back 5 squares and immobilizes you until you save. It recharges on a 5+ on a d6 but the ghost pulled it off twice. Also, the ghost is insubstantial so it basically takes just half damage from everything. We got to the point of Siguard yelling at TC in his best Arnold voice, "get the girl and run, woman!" so she (after making a save, man saves coming at the end of your turn were rough when dealing with ongoing damage but when it roots you to the floor it's very scary) took off to gather up the child and get the heck out of there. Vivex was immobilized and the ghost was closing in on him so Siguard (made his previous turn's save) ran to the dragonborn and grabbed him.</span></span> <span style="font-family: 'Arial'"><span style="font-size: 10px">to haul him out of there. As they exited the room the ghost took a swipe at Vivex and hit. Luckily, the ghost did not follow us out of its crypt. We got the heck out of doge and returned the girl to her father. He had managed to collect 25gp to give us and also presented us with a set of Catstep Boots (always land on feet, half damage from falls, daily power to +5 to an Athletics or Acrobatics roll) which Siguard got.</span></span></p><p> </p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">In the last two fights we came really close to going down but timely healing saved our butts. Having a cleric and pally around helped lots but also having a way to supplement the one second wind you get per encounter is important. I'd advise everyone to have at least one Healing Potion just in case. We're thinking of implementing voice next online session, but don't let not having that stop you from playing online if you want to. The regular chat feature works just fine.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Mark</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p></blockquote><p></p>
[QUOTE="mtheurer, post: 4448285, member: 57398"] [FONT=Arial][SIZE=2]Quick report below from an online session while en route to our regularly scheduled next game... While sailing on towards Stewart's adventure we stopped off in a small coastal town and while there TC happened upon an male elf that was wandering through town with a very despondent look on his face. Apparently his young daughter was kidnapped by a band of monsters while out playing in the woods by their farming community outside of town. He has not been able to get the town's elders to assist since he is poor and they don't want to pay the ransom that is being asked. He cannot afford to pay either, but implores her to help. She quickly rounds up Vivex and Siguard and heads off to where the elf said she was most likely taken.[/SIZE][/FONT] [FONT=Arial][SIZE=2]They find a bonnet woven out of large, thick, leaves and a basket of berries strewn on the ground. While no other signs of a struggle are found a trail of large, heavy footsteps can be traced leading up into the hills. We found the entrance to a cave that narrowed to about 10' wide. The passageway ended with a 20' wide pit and started again on the other side with a pair of rickety looking doors. In typical fashion Siguard took a running start to jump the pit and failed. Looking down on him in the pit TC remarked, "couldn't you have lowered yourself down and then climbed up the other side?" Something to the effect of, "couldn't you have been born a mute" was grumbled by Siguard, but he set off to the other side of the pit with a rope in hand and then brought the other two across.[/SIZE][/FONT] [FONT=Arial][SIZE=2]Crashing through the rotted doors the party found a pair of goblins (minions) and two Bugbear Warriors. The Bugbears were no slouches (76hp, 18ac, 1d12+6 damage on a hit) but we prevailed. We collected 250gp and 2 healing potions from them. There were a few empty rooms around them we found a new, more reinforced door and could hear some talking on the other side, but could not understand it. Vivex busted through the door and at first all we could see was one goblin, then our light (I am really liking the lighting options in MapTools by the way) shone on many more goblins and an ogre. This battle was our first time fighting an ogre in D4 so we were not exactly sure what to expect (91hp,22ac, 1d8+4 with club but also a power that lets him throw a javelin and charge as an encounter power). Man, TC couldn't hit water if she fell out of a boat during this encounter. She must have borrowed Brian's dice because the plethora of single digit totals that was tossed out was stunning. Her virtual dice were thrown across her virtual room and hit her virtual cat. IIRC lance and I both went through a couple of bloodied stages in this fight but we took the beasties down and found a set of +2 chain armor that TC put on while Vivex and Siguard looked the other way.[/SIZE][/FONT] [FONT=Arial][SIZE=2]A door to the South lead us to a small holding area where we found a tied up, but otherwise unhurt elf girl. She did not sprout tentacles and eat our brains but we all thought about getting in another thought of CoC sometime soon. The wall to our South hid a secret door that lead further into the dungeon. We made a small fire and gave some food to the child and pressed on a bit because when you accomplish your mission and have a small, defenseless child with you the best thing to do is move on in a dangerous dungeon. The walls here went from rough to smooth and much more deliberately constructed. A large fountain was found and after looking (crystal clear) at the liquid running through it and smelling (sweet smelling) it Vivex took a gulp and fell dead on the floor. Oh, no I mean it healed him as if he drank a Healing Potion (10hp), but only once. We pressed on into a huge room that contained two large fire pits, many columns, another healing fountain and, as we found after getting halfway in the room, a Frie Archon Emberguard (151hp, 24ac, 1d12+3 with greataxe, and you take 5 fire damage just from starting your turn adjacent to it). This was one tough fight with Siguard and Vivex both going down, way down, on HP and it's high ac proved hard to hit. Vivex's flame breath, had he used it, would have proven useless (it has resist fire 30) as would have the daily power of my flaming sword (+1d6 extra damage). I did throw out a crit or two during this fight and burned the daily power of my frost axe (same as the flaming sword, but cold) and we found a +2 Cloak of Resistance here (+2 to Fort, Will, Ref and daily power / minor action to get resist 5 all until the end of your next turn) that Vivex got. [/SIZE][/FONT] [FONT=Arial][SIZE=2]Beyond the next fountain we found another passageway that we needed to squeeze through that lead us to an unnaturally dark, large chamber. Our light sources were cut in half and there was a chill in the air that cut through us. As we searched the room a Wailing Ghost attacked and just beat the yogurt out of us. We got scared stiff, literally! Terrifying Shriek is +15 vs Will and causes 2d8+3 psychic damage, pushes you back 5 squares and immobilizes you until you save. It recharges on a 5+ on a d6 but the ghost pulled it off twice. Also, the ghost is insubstantial so it basically takes just half damage from everything. We got to the point of Siguard yelling at TC in his best Arnold voice, "get the girl and run, woman!" so she (after making a save, man saves coming at the end of your turn were rough when dealing with ongoing damage but when it roots you to the floor it's very scary) took off to gather up the child and get the heck out of there. Vivex was immobilized and the ghost was closing in on him so Siguard (made his previous turn's save) ran to the dragonborn and grabbed him.[/SIZE][/FONT] [FONT=Arial][SIZE=2]to haul him out of there. As they exited the room the ghost took a swipe at Vivex and hit. Luckily, the ghost did not follow us out of its crypt. We got the heck out of doge and returned the girl to her father. He had managed to collect 25gp to give us and also presented us with a set of Catstep Boots (always land on feet, half damage from falls, daily power to +5 to an Athletics or Acrobatics roll) which Siguard got.[/SIZE][/FONT] [FONT=Arial][SIZE=2]In the last two fights we came really close to going down but timely healing saved our butts. Having a cleric and pally around helped lots but also having a way to supplement the one second wind you get per encounter is important. I'd advise everyone to have at least one Healing Potion just in case. We're thinking of implementing voice next online session, but don't let not having that stop you from playing online if you want to. The regular chat feature works just fine. Mark [/SIZE][/FONT] [/QUOTE]
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