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Stories from the Steppe Episode 4
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<blockquote data-quote="Guido" data-source="post: 1256615" data-attributes="member: 15515"><p>Droog’s careful inspection at the lip of the tear reassures that no awful surprise waits below and they rappel down with some difficulty. Ironically, Droog discovers a very finely crafted rope and grapnel at the bottom.</p><p></p><p>A great circular chamber, clearly crafted rather than natural surrounds them, vaulted at its peak and smashed asunder apparently by a vast black object that lies rubble-bound at the back. Hints of the remnants of other rooms show in the walls as curved and shadowy niches, some perhaps used as bathing rooms or kitchen areas.</p><p></p><p>Drucilla applies power from one of her new items and a secret door is discovered in a dark recess of the rubble. One turn of a rock and they are in!</p><p></p><p>Progressing carefully, the party pass into a circular chamber about 30’ across, again vaulted at the ceiling and every area of wallspace pierced with niches. A storeroom? A trapdoor is revealed in the floor, and Droog leads the way down a 6’ shaft into a similar space below. </p><p></p><p>The party eases it’s way into the space and leaves by the one visible exit, a broad stairway leading downwards into another chamber. This is a larger space the high vaulted roof of which was clearly lined with crystal at some point but now shattered off entirely and lying in myriad pieces on the floor. Suspicious of this, Droog carefully steps out seeking to avoid scuffing any of the pieces and finds that there is a small area that appears to be fixed down. Curiously he steps further and discovers that a long pace away is another similar space where the pieces have been glued. Drucilla proffers a bag of flour to help mark a trail and the party string out across the area to an opposing exit that disappears downwards into darkness.</p><p></p><p>Then someone slips and kicks up a small area of loose shards. A waft of wind brushes their faces, then a gust, and suddenly a whirlwind thunders into cacaphonic reality right next to them. Razor sharp shards scream about them in a blinding rage as the air elemental tries to pluck Fareena from her feet into the maelstrom. The shards flay their skin and blood flies as Fareena reels back. The warriors wrench out weapons and wade with narrowed weeping eyes into battle. Unable to pluck these sturdy foes from their feet, the furious form lurches back flailing with fists of force. The pseudopods find their mark and a deadly duel lurches back and forth across the space with blades and missiles both magical and real lashing the amorphous creature. A final blow finishes the beast and it dissipates with a sudden rush. All is still, blood drips, breath comes in gasps.</p><p></p><p>Patching themselves up with the power of Holy Heiro and Wee-Jas they venture forth once more, down into another chamber, this time with a strange pedestal in the middle that appears to be filled with hot glowing crystals. This seems very similar to one they have seen before, and Fareena braves the heat to pocket one of the glowing motes. It is too warm for most to handle but Fareena loves the heat. Perhaps the addition of more ‘power’ might heat it up more. Maybe they can try later.</p><p></p><p>A single stair exit leads up to another domed chamber, larger again than the elemental room. Droog and Llewellyn lead the way onto a balcony that overlooks this space about 40’ up. Two exits lead from the space to left and right, and below in the centre of the chamber a naked maiden washes herself with jugs of water and sings a pleasant song. They lean over the balcony to see a little more, and it gives way with alarming speed.</p></blockquote><p></p>
[QUOTE="Guido, post: 1256615, member: 15515"] Droog’s careful inspection at the lip of the tear reassures that no awful surprise waits below and they rappel down with some difficulty. Ironically, Droog discovers a very finely crafted rope and grapnel at the bottom. A great circular chamber, clearly crafted rather than natural surrounds them, vaulted at its peak and smashed asunder apparently by a vast black object that lies rubble-bound at the back. Hints of the remnants of other rooms show in the walls as curved and shadowy niches, some perhaps used as bathing rooms or kitchen areas. Drucilla applies power from one of her new items and a secret door is discovered in a dark recess of the rubble. One turn of a rock and they are in! Progressing carefully, the party pass into a circular chamber about 30’ across, again vaulted at the ceiling and every area of wallspace pierced with niches. A storeroom? A trapdoor is revealed in the floor, and Droog leads the way down a 6’ shaft into a similar space below. The party eases it’s way into the space and leaves by the one visible exit, a broad stairway leading downwards into another chamber. This is a larger space the high vaulted roof of which was clearly lined with crystal at some point but now shattered off entirely and lying in myriad pieces on the floor. Suspicious of this, Droog carefully steps out seeking to avoid scuffing any of the pieces and finds that there is a small area that appears to be fixed down. Curiously he steps further and discovers that a long pace away is another similar space where the pieces have been glued. Drucilla proffers a bag of flour to help mark a trail and the party string out across the area to an opposing exit that disappears downwards into darkness. Then someone slips and kicks up a small area of loose shards. A waft of wind brushes their faces, then a gust, and suddenly a whirlwind thunders into cacaphonic reality right next to them. Razor sharp shards scream about them in a blinding rage as the air elemental tries to pluck Fareena from her feet into the maelstrom. The shards flay their skin and blood flies as Fareena reels back. The warriors wrench out weapons and wade with narrowed weeping eyes into battle. Unable to pluck these sturdy foes from their feet, the furious form lurches back flailing with fists of force. The pseudopods find their mark and a deadly duel lurches back and forth across the space with blades and missiles both magical and real lashing the amorphous creature. A final blow finishes the beast and it dissipates with a sudden rush. All is still, blood drips, breath comes in gasps. Patching themselves up with the power of Holy Heiro and Wee-Jas they venture forth once more, down into another chamber, this time with a strange pedestal in the middle that appears to be filled with hot glowing crystals. This seems very similar to one they have seen before, and Fareena braves the heat to pocket one of the glowing motes. It is too warm for most to handle but Fareena loves the heat. Perhaps the addition of more ‘power’ might heat it up more. Maybe they can try later. A single stair exit leads up to another domed chamber, larger again than the elemental room. Droog and Llewellyn lead the way onto a balcony that overlooks this space about 40’ up. Two exits lead from the space to left and right, and below in the centre of the chamber a naked maiden washes herself with jugs of water and sings a pleasant song. They lean over the balcony to see a little more, and it gives way with alarming speed. [/QUOTE]
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