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<blockquote data-quote="UltimaGabe" data-source="post: 2447524" data-attributes="member: 16019"><p>In hopes of providing a slightly more helpful response than the one generated by Mr/s. Tonguez, here goes:</p><p></p><p>I think it's an interesting concept. In some gaming groups, it could be great- each game session could include several stories within them, and overall the group will end up feeling more entertained than simply sitting around rolling dice. In such a group, it's a great concept, and has probably already been ad-hoc'd in some groups somewhere- and some rules governing it are definitely a nice idea.</p><p></p><p>However, that's only some groups. Other groups (that is, unfortunately, most gaming groups) wouldn't find much necessity or even use for such a concept, and in a lot of groups, if they tried something like that, the entire group would end up mored bored out of their minds than if they had just sat around rolling some dice and saying they killed something. </p><p></p><p>It's unfortunate that groups are like this, though, because your idea is a very interesting one (and one that I would love to try out, if I somehow wound up with 1. more time to prepare/get into the mood, and 2. a group that was more roleplay-based). I'd give it a thumbs-up, but not all groups would.</p></blockquote><p></p>
[QUOTE="UltimaGabe, post: 2447524, member: 16019"] In hopes of providing a slightly more helpful response than the one generated by Mr/s. Tonguez, here goes: I think it's an interesting concept. In some gaming groups, it could be great- each game session could include several stories within them, and overall the group will end up feeling more entertained than simply sitting around rolling dice. In such a group, it's a great concept, and has probably already been ad-hoc'd in some groups somewhere- and some rules governing it are definitely a nice idea. However, that's only some groups. Other groups (that is, unfortunately, most gaming groups) wouldn't find much necessity or even use for such a concept, and in a lot of groups, if they tried something like that, the entire group would end up mored bored out of their minds than if they had just sat around rolling some dice and saying they killed something. It's unfortunate that groups are like this, though, because your idea is a very interesting one (and one that I would love to try out, if I somehow wound up with 1. more time to prepare/get into the mood, and 2. a group that was more roleplay-based). I'd give it a thumbs-up, but not all groups would. [/QUOTE]
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