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Storm at Sea Skill Challenge
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<blockquote data-quote="pukunui" data-source="post: 8469170" data-attributes="member: 54629"><p>Hi all,</p><p></p><p>During the last session of my <em>Tomb of Annihilation </em>campaign, the sailing ship the PCs were on (<em>Golden Seahorse</em>) was attacked by a pirate ship (<em>Dragonfang</em>). They defeated the pirates without too much trouble and took Elok, the wereboar captain, prisoner. As they were only 5 days into a 14-day voyage to the Snout of Omgar, they decided to turn around and take <em>Dragonfang</em> and her captain back to Port Nyanzaru to claim the bounty.</p><p></p><p>Because the sorcerer PC inadvertently destroyed <em>Dragonfang</em>'s sails with a <em>vitriolic sphere</em>, they have had no choice but to tow <em>Dragonfang</em> back to port. They've also press-ganged the surviving pirates to fill in the gaps in their own ship's ranks, after several of the sailors perished in the fight.</p><p></p><p>I established that Elok is a difficult prisoner, as he can easily escape his bonds by shapeshifting. They've basically had to keep him under 24-hour guard, knocking him out with a magic weapon/spell every time he wakes up. </p><p></p><p>When they were only one day away from returning to Port Nyanzaru, a tropical storm blew in. I decided to end the session there so I could figure out how best to proceed. I think I'd like to run a skill challenge of sorts.</p><p></p><p>There are three main parts to the challenge, as I see it:</p><ol> <li data-xf-list-type="ol">The PCs need to keep <em>Golden Seahorse </em>afloat and avoid having too many sailors washed overboard</li> <li data-xf-list-type="ol">The PCs need to prevent <em>Dragonfang </em>from foundering, coming lose, sinking, etc or else they won't be able to claim the bounty on it</li> <li data-xf-list-type="ol">The PCs need to stop Elok from getting free, rallying his pirates, and causing trouble during the storm's chaos</li> </ol><p></p><p><em>Ghosts of Saltmarsh </em>has some rules for handling both crew conflicts and storms, but they are quite basic. I need something a bit more nuanced.</p><p></p><p>If anyone has any ideas, I'd love it if you'd share them with me!</p><p></p><p>Thanks in advance!</p><p></p><p></p><p>p.s. In case it matters, there are four PCs and they are all level 7. None of them have proficiency with water vehicles, but one has proficiency with navigator's tools. This same PC, however, suffers from seasickness.</p></blockquote><p></p>
[QUOTE="pukunui, post: 8469170, member: 54629"] Hi all, During the last session of my [I]Tomb of Annihilation [/I]campaign, the sailing ship the PCs were on ([I]Golden Seahorse[/I])[I] [/I]was attacked by a pirate ship ([I]Dragonfang[/I]). They defeated the pirates without too much trouble and took Elok, the wereboar captain, prisoner. As they were only 5 days into a 14-day voyage to the Snout of Omgar, they decided to turn around and take [I]Dragonfang[/I] and her captain back to Port Nyanzaru to claim the bounty. Because the sorcerer PC inadvertently destroyed [I]Dragonfang[/I]'s sails with a [I]vitriolic sphere[/I], they have had no choice but to tow [I]Dragonfang[/I] back to port. They've also press-ganged the surviving pirates to fill in the gaps in their own ship's ranks, after several of the sailors perished in the fight. I established that Elok is a difficult prisoner, as he can easily escape his bonds by shapeshifting. They've basically had to keep him under 24-hour guard, knocking him out with a magic weapon/spell every time he wakes up. When they were only one day away from returning to Port Nyanzaru, a tropical storm blew in. I decided to end the session there so I could figure out how best to proceed. I think I'd like to run a skill challenge of sorts. There are three main parts to the challenge, as I see it: [LIST=1] [*]The PCs need to keep [I]Golden Seahorse [/I]afloat and avoid having too many sailors washed overboard [*]The PCs need to prevent [I]Dragonfang [/I]from foundering, coming lose, sinking, etc or else they won't be able to claim the bounty on it [*]The PCs need to stop Elok from getting free, rallying his pirates, and causing trouble during the storm's chaos [/LIST] [I]Ghosts of Saltmarsh [/I]has some rules for handling both crew conflicts and storms, but they are quite basic. I need something a bit more nuanced. If anyone has any ideas, I'd love it if you'd share them with me! Thanks in advance! p.s. In case it matters, there are four PCs and they are all level 7. None of them have proficiency with water vehicles, but one has proficiency with navigator's tools. This same PC, however, suffers from seasickness. [/QUOTE]
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