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Storm at Sea Skill Challenge
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<blockquote data-quote="billd91" data-source="post: 8469191" data-attributes="member: 3400"><p>Since it sounds like the PCs hired the ship, they aren’t the ship’s crew or leadership and maybe shouldn’t be counted on to making primary seamanship checks. That said, focus on them making decisions that make sense to meet their goals.</p><p></p><p>Skill challenges work best at determining levels of success and you’ve got some good ones here. Lots of good actions and successful checks can mean success at all of the objectives, a bit less success/more failures means one goal fails but the others succeed, and so on.</p><p>As I see it, they want to:</p><p>1. Keep their ship afloat</p><p>2. Preserve their crew</p><p>3. Keep the pirate ship successfully in tow</p><p>4. Keep the pirates pressed into the crew under control</p><p>5. Keep the pirate captain in custody</p><p></p><p>And the fun part is you can let them know that some choices they may make can make these tasks easier/harder. So if they fail at #5, #4 is at disadvantage. But if they cut their losses with #5 by ganking the pirate captain, they have advantage on #4. Cutting the pirate ship loose should make #1 and #2 easier.</p><p></p><p>But if they can’t come up with good ideas or make tough decisions if pushed with failures, don’t be afraid to sink them. Seriously.</p></blockquote><p></p>
[QUOTE="billd91, post: 8469191, member: 3400"] Since it sounds like the PCs hired the ship, they aren’t the ship’s crew or leadership and maybe shouldn’t be counted on to making primary seamanship checks. That said, focus on them making decisions that make sense to meet their goals. Skill challenges work best at determining levels of success and you’ve got some good ones here. Lots of good actions and successful checks can mean success at all of the objectives, a bit less success/more failures means one goal fails but the others succeed, and so on. As I see it, they want to: 1. Keep their ship afloat 2. Preserve their crew 3. Keep the pirate ship successfully in tow 4. Keep the pirates pressed into the crew under control 5. Keep the pirate captain in custody And the fun part is you can let them know that some choices they may make can make these tasks easier/harder. So if they fail at #5, #4 is at disadvantage. But if they cut their losses with #5 by ganking the pirate captain, they have advantage on #4. Cutting the pirate ship loose should make #1 and #2 easier. But if they can’t come up with good ideas or make tough decisions if pushed with failures, don’t be afraid to sink them. Seriously. [/QUOTE]
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