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General Tabletop Discussion
*Pathfinder & Starfinder
Storm Sorcerer: Need a DM's Judgement
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<blockquote data-quote="Dr_Ruminahui" data-source="post: 5868976" data-attributes="member: 81104"><p>Do remember, though, that like your first example, the extra crit damage only applies to damage <strong>rolls</strong> - so even if you roll a crit, you don't get the extra damage to powers that don't have a damage roll and instead:</p><p> - simply apply a condition (say, "target is removed from play, save ends") </p><p> - simplly apply static damage (things like "target takes charisma modifier damage"); or</p><p> - simply gives ongoing damage (say "target is dazed and takes ongoing 5 thunder damage").</p><p> </p><p>Now, I don't think sorceror's have many (any?) powers that don't have damage rolls, but classes like the wizard and the cleric do... though I seem to remember some that did a damage roll against the primary target and fixed damage against creatures adjacent to it... in which case the primary target takes full damage + cirt dice and those adjacent just take the static damage with no crit dice.</p><p> </p><p>Oh, and as a further permutation, there are generally two types of sorceror "area" attack powers:</p><p> </p><p> 1. You make an attack roll against each target; and</p><p> </p><p> 2. You make an attack roll against one target, and then other creatures/enemies within a certain distance (usually adjacent) take damage as well.</p><p> </p><p>For number 1, only those targets you roll crits against take crit damage (and only if they are damage rolls)</p><p> </p><p>For number 2, if you roll for damage on the "secondary targets", they ALL get crit damage, as they are all because of a single die roll, which was a critical hit.</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 5868976, member: 81104"] Do remember, though, that like your first example, the extra crit damage only applies to damage [B]rolls[/B] - so even if you roll a crit, you don't get the extra damage to powers that don't have a damage roll and instead: - simply apply a condition (say, "target is removed from play, save ends") - simplly apply static damage (things like "target takes charisma modifier damage"); or - simply gives ongoing damage (say "target is dazed and takes ongoing 5 thunder damage"). Now, I don't think sorceror's have many (any?) powers that don't have damage rolls, but classes like the wizard and the cleric do... though I seem to remember some that did a damage roll against the primary target and fixed damage against creatures adjacent to it... in which case the primary target takes full damage + cirt dice and those adjacent just take the static damage with no crit dice. Oh, and as a further permutation, there are generally two types of sorceror "area" attack powers: 1. You make an attack roll against each target; and 2. You make an attack roll against one target, and then other creatures/enemies within a certain distance (usually adjacent) take damage as well. For number 1, only those targets you roll crits against take crit damage (and only if they are damage rolls) For number 2, if you roll for damage on the "secondary targets", they ALL get crit damage, as they are all because of a single die roll, which was a critical hit. [/QUOTE]
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Storm Sorcerer: Need a DM's Judgement
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