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storm sphere vs Evards black tentacles?
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<blockquote data-quote="clutchbone" data-source="post: 7185755" data-attributes="member: 98332"><p>Evard's Black Tentacles is the better spell, without contest. It's not even close.</p><p></p><p>Storm Sphere has an initial AoE for 2d6, but after that the AoE damage only affects creatures that <strong>end their turn</strong> in the radius. Any creature you push back in can just walk right back out again. So from the second round on, it's basically a single target spell, more like a fixed turret with a 60 ft range.</p><p></p><p>EBT affects creatures that <strong>enter or start their turn</strong> in the radius, so you can keep pushing them back in. It's a true AoE so the potential for total damage is higher. Also, the creatures ether waste an action trying to escape (instead of damaging you), or they attack you with disadvantage. Finally, the restrained condition is very debilitating.</p><p></p><p>Restrained: creature’s speed = 0, Attack rolls against it have advantage, it’s Attack rolls have disadvantage, and it has disadvantage on Dexterity saving throws (Pro tip: first use EBT, then hit them with a fireball!)</p><p></p><p>Here's a hypothetical simulation that I feel is pretty fair:</p><p></p><p><u>Storm Sphere Vs Four Creatures</u></p><p>Round 1: 4(2d6)+4d6 = ~42 damage</p><p>Assume two move out of the radius, and two move but can't make it out due to difficult terrain and take another 2(2d6) = ~14. Two-to-four of them then use their actions to attack your party, depending on if they have a ranged option.</p><p></p><p>Round 2: 4d6 = ~14 damage</p><p>The final two move out of the radius. All four use their actions to attack your party.</p><p></p><p>Final Result = ~70 damage, and the enemy attacked you six-to-eight times. </p><p></p><p></p><p><u>Evard's Black Tentacles Vs Four Creatures</u></p><p>Round 1: 4(3d6) = ~42 damage, + restrained</p><p>Assume that all four use their actions to escape instead of attacking with disadvantage. Two succeed. One moves out of the radius, but one cannot due to difficult terrain and will likely be restrained again. Your allies have increased odds of doing damage to restrained enemies with attacks and dex-save spells.</p><p></p><p>Round 2: 3(3d6) = ~31.5 damage, + restrained.</p><p>Assume that one attacks the party, and three use their actions to escape instead of attacking with disadvantage. Two succeed. One moves out of the radius, but one cannot due to difficult terrain and will likely be restrained again. Your allies have increased odds of doing damage to restrained enemies with attacks and dex-save spells.</p><p></p><p>Final Result = ~73.5 damage, the enemy attacked you once, and your allies had increased odds of doing damage to restrained enemies with attacks and dex-save spells.</p></blockquote><p></p>
[QUOTE="clutchbone, post: 7185755, member: 98332"] Evard's Black Tentacles is the better spell, without contest. It's not even close. Storm Sphere has an initial AoE for 2d6, but after that the AoE damage only affects creatures that [B]end their turn[/B] in the radius. Any creature you push back in can just walk right back out again. So from the second round on, it's basically a single target spell, more like a fixed turret with a 60 ft range. EBT affects creatures that [B]enter or start their turn[/B] in the radius, so you can keep pushing them back in. It's a true AoE so the potential for total damage is higher. Also, the creatures ether waste an action trying to escape (instead of damaging you), or they attack you with disadvantage. Finally, the restrained condition is very debilitating. Restrained: creature’s speed = 0, Attack rolls against it have advantage, it’s Attack rolls have disadvantage, and it has disadvantage on Dexterity saving throws (Pro tip: first use EBT, then hit them with a fireball!) Here's a hypothetical simulation that I feel is pretty fair: [U]Storm Sphere Vs Four Creatures[/U] Round 1: 4(2d6)+4d6 = ~42 damage Assume two move out of the radius, and two move but can't make it out due to difficult terrain and take another 2(2d6) = ~14. Two-to-four of them then use their actions to attack your party, depending on if they have a ranged option. Round 2: 4d6 = ~14 damage The final two move out of the radius. All four use their actions to attack your party. Final Result = ~70 damage, and the enemy attacked you six-to-eight times. [U]Evard's Black Tentacles Vs Four Creatures[/U] Round 1: 4(3d6) = ~42 damage, + restrained Assume that all four use their actions to escape instead of attacking with disadvantage. Two succeed. One moves out of the radius, but one cannot due to difficult terrain and will likely be restrained again. Your allies have increased odds of doing damage to restrained enemies with attacks and dex-save spells. Round 2: 3(3d6) = ~31.5 damage, + restrained. Assume that one attacks the party, and three use their actions to escape instead of attacking with disadvantage. Two succeed. One moves out of the radius, but one cannot due to difficult terrain and will likely be restrained again. Your allies have increased odds of doing damage to restrained enemies with attacks and dex-save spells. Final Result = ~73.5 damage, the enemy attacked you once, and your allies had increased odds of doing damage to restrained enemies with attacks and dex-save spells. [/QUOTE]
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