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<blockquote data-quote="Ron" data-source="post: 986951" data-attributes="member: 1020"><p>Chaosium once published several fantasy games, such as RuneQuest, Pendragon, and Nephilim. Virtually all Chaosium's games are based in their Basic Roleplaying (BRP) engine which is a simplified version of RuneQuest. Chaosium sold RuneQuest rights to Avalon Hill back in the 80s and now the rights are with its creator, who publishes HeroQuest (the new edition of HeroWars), a fantasy game with new rules by Robin Laws in Glorantha, the original RuneQuest setting. Pendragon uses a very derived BRP engine, relying only in d20s. It is <em>the</em> game if you're interested in Arthurian legends or want some Dark Ages action. Nephillim is a urban magic game developed by a French publisher using BRP and published by Chaosium in the US. RuneQuest and Nephilim are out of print, but Pendragon is current available by Green Knight (who brougth the rights from Chaosium in the middle 90s). Chaosium also publishes BRP, which is an introductory game. In the past, the use to bundle BRP with Worlds of Wonder, which consisted of three advanced rules and settings to play sci-fi, fantasy, and supers. Finally, Chaosium is set to publish a new edition of Dreamlands to Call of Cthulhu, which is a fantasy setting within Lovecraftian Mythos.</p><p></p><p>BRP is skill based game quite easy to play. Stats are similar in number and scale to d20 with the addition of Size and, depending of the game, a few others such as Education and Power. Stats do not give bonuses to skils but rather define important values such as damage bonus, initiative, skill points, hit points, magical power, etc. Skill are in a percentage scale and are initially brought based in your stats values and your choice of profession, which restricts the initial choices. To perform a task, roll a d100 bellow your skill number; some good rolls might give you extraordinary success. In combat, a dodge or a parry (if allowed) might avoid being hit. Damage is based in the weapon rating plus the damage bonus. Armor protect the target from damage by a variable value defined by a roll of dice. The game is very simple, being, perhaps, more suitable to those looking for a rules-lite system as an alternative to D&D.</p><p></p><p>There is some free implementations of BRP availabe in the Internet. I am not sure if they aren't an IP violation, but it's not hard to find them with Google.</p></blockquote><p></p>
[QUOTE="Ron, post: 986951, member: 1020"] Chaosium once published several fantasy games, such as RuneQuest, Pendragon, and Nephilim. Virtually all Chaosium's games are based in their Basic Roleplaying (BRP) engine which is a simplified version of RuneQuest. Chaosium sold RuneQuest rights to Avalon Hill back in the 80s and now the rights are with its creator, who publishes HeroQuest (the new edition of HeroWars), a fantasy game with new rules by Robin Laws in Glorantha, the original RuneQuest setting. Pendragon uses a very derived BRP engine, relying only in d20s. It is [i]the[/i] game if you're interested in Arthurian legends or want some Dark Ages action. Nephillim is a urban magic game developed by a French publisher using BRP and published by Chaosium in the US. RuneQuest and Nephilim are out of print, but Pendragon is current available by Green Knight (who brougth the rights from Chaosium in the middle 90s). Chaosium also publishes BRP, which is an introductory game. In the past, the use to bundle BRP with Worlds of Wonder, which consisted of three advanced rules and settings to play sci-fi, fantasy, and supers. Finally, Chaosium is set to publish a new edition of Dreamlands to Call of Cthulhu, which is a fantasy setting within Lovecraftian Mythos. BRP is skill based game quite easy to play. Stats are similar in number and scale to d20 with the addition of Size and, depending of the game, a few others such as Education and Power. Stats do not give bonuses to skils but rather define important values such as damage bonus, initiative, skill points, hit points, magical power, etc. Skill are in a percentage scale and are initially brought based in your stats values and your choice of profession, which restricts the initial choices. To perform a task, roll a d100 bellow your skill number; some good rolls might give you extraordinary success. In combat, a dodge or a parry (if allowed) might avoid being hit. Damage is based in the weapon rating plus the damage bonus. Armor protect the target from damage by a variable value defined by a roll of dice. The game is very simple, being, perhaps, more suitable to those looking for a rules-lite system as an alternative to D&D. There is some free implementations of BRP availabe in the Internet. I am not sure if they aren't an IP violation, but it's not hard to find them with Google. [/QUOTE]
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