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<blockquote data-quote="silentspace" data-source="post: 1217929" data-attributes="member: 14316"><p>It’s a good night at the tavern, with plenty of drinking and carousing all around. The strangers who had joined you all move on to greet other friends, but return to bid you farewell at the end of the night. The Norn brothers tell you to come back soon. (I’ll assume everyone exchanged names, unless someone doesn’t want to.) </p><p></p><p>The next morning, as the caravan is getting ready to leave, Bert and Alan spot Mavdeno moving among the horses. She seems to be petting and talking to them. She sees Bert and Alan watching her, and smiles warmly at them before moving to her carriage.</p><p></p><p>When Darien arrives he gives Bert, Etherial and Rowyn one potion of cure light and 10 gp each. To Dunathar, Alan and Zanock, he gives 60 gp. He had also found a new driver for Glendrake, and two new mounted guards as well. The new guards looks like veteran soldiers.</p><p></p><p>Over the night, the dark storm clouds have continued to gather. They roll across the sky in massive slow billows as the caravan leaves Radigan and heads north. </p><p></p><p>The rain starts to fall mid-morning. Everyone covers themselves with cloaks and hats if they have them. The terrain grows hilly, but the verdant green is mostly obscured. (Thels - No Daylight.) You wonder how slowly you would be moving if you were mired down in the soggy ground instead of being on the Trade Road.</p><p></p><p>As the day slogs on into the afternoon, Devan makes out a group of humanoids approaching from the rear. The rain and mist make it hard to make out clearly. There appear to be about eight of them, about the size and shape of humans mounted on horses. Devan thinks its safe to assume they can see you, as the caravan is much larger and louder. The creatures are spotted 150 feet behind the caravan, approaching you on the Trade Road slowly. (The caravan is moving at 35 feet, the creatures are approaching at about 50 feet.) You figure you’ll be able to make out their features more clearly at 100 feet.</p><p></p><p>Status:</p><p>No Daylight</p><p>Zanock – 5 damage (7/12)</p></blockquote><p></p>
[QUOTE="silentspace, post: 1217929, member: 14316"] It’s a good night at the tavern, with plenty of drinking and carousing all around. The strangers who had joined you all move on to greet other friends, but return to bid you farewell at the end of the night. The Norn brothers tell you to come back soon. (I’ll assume everyone exchanged names, unless someone doesn’t want to.) The next morning, as the caravan is getting ready to leave, Bert and Alan spot Mavdeno moving among the horses. She seems to be petting and talking to them. She sees Bert and Alan watching her, and smiles warmly at them before moving to her carriage. When Darien arrives he gives Bert, Etherial and Rowyn one potion of cure light and 10 gp each. To Dunathar, Alan and Zanock, he gives 60 gp. He had also found a new driver for Glendrake, and two new mounted guards as well. The new guards looks like veteran soldiers. Over the night, the dark storm clouds have continued to gather. They roll across the sky in massive slow billows as the caravan leaves Radigan and heads north. The rain starts to fall mid-morning. Everyone covers themselves with cloaks and hats if they have them. The terrain grows hilly, but the verdant green is mostly obscured. (Thels - No Daylight.) You wonder how slowly you would be moving if you were mired down in the soggy ground instead of being on the Trade Road. As the day slogs on into the afternoon, Devan makes out a group of humanoids approaching from the rear. The rain and mist make it hard to make out clearly. There appear to be about eight of them, about the size and shape of humans mounted on horses. Devan thinks its safe to assume they can see you, as the caravan is much larger and louder. The creatures are spotted 150 feet behind the caravan, approaching you on the Trade Road slowly. (The caravan is moving at 35 feet, the creatures are approaching at about 50 feet.) You figure you’ll be able to make out their features more clearly at 100 feet. Status: No Daylight Zanock – 5 damage (7/12) [/QUOTE]
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