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Storms of Change, Part 2
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<blockquote data-quote="silentspace" data-source="post: 1275201" data-attributes="member: 14316"><p><a href="http://enworld.org/forums/showthread.php?t=65002" target="_blank">Storms of Change Rogues Gallery</a></p><p><a href="http://enworld.org/forums/showthread.php?t=65241" target="_blank">Storms of Change IC Part 1</a></p><p><a href="http://enworld.org/forums/showthread.php?t=72192" target="_blank">Storms of Change IC Part 2</a></p><p><a href="http://enworld.org/forums/showthread.php?t=64973" target="_blank">Storms of Change OOC Thread</a></p><p></p><p><strong><span style="color: DarkOrange"><a href="http://enworld.org/forums/showpost.php?p=1587099" target="_blank">Silentspace's PbP</a></span></strong></p><p></p><p>--</p><p></p><p><strong>Carodan</strong></p><p></p><p>It’s been a long journey, but you’ve finally arrived. Carodan, the last outpost before the wilderness and Goruka. You see a high wall built of wooden stakes. Human and elves are hanging off the wall on ropes, with hammers and saws, busy reinforcing the wall. Guards patrol both the grounds and the walls. </p><p></p><p>As the wood gates open you see that there is an inner set of stone walls inside the wooden outer walls. The stone walls are being repaired, and are covered in scaffolding. There are large groups of dwarves on the scaffolds, hammering away at the stone. You pass through the inner gate into the heart of Carodan.</p><p></p><p>It’s not a town as much as it is a garrison. There are large numbers of professional, serious-looking soldiers, mercenary types, and down-on-their luck brawlers and drunkards. You’ve heard about the toll the wars have taken on young lives, and it’s true. You see very few hopeful young men and women here. A few decades ago a frontier town like this would have been full of young adventurers, out seeking their fortunes in the world.</p><p></p><p>At the caravanserai, just inside the second gate, Darien gives 20 gp each to Alan, Bert, Dunathar, Etherial, Rowyn and Zanock, 8 gp each to Aronai, Devan and Manzanita, and 4 gp each to Alyssa and Adromon. The caravan will rest in Carodan for a day before heading north on the First Day of Earth Week. You say your goodbyes to the caravan folk. Darien wishes you the best of luck in your future endeavors. Looking around, you realize that with all the mercenary types about, finding your replacements as guards will not be difficult. He says he will sell the bandit’s gear and give you a share later that evening, at the Slashing Sword. Mirena hugs everyone and says she hopes to see you again before they leave.</p><p></p><p>You’re on your own now. Stabling a horse or dog at the caravanserai's stables will cost 5 sp/day. Sabala is conscious but not up and moving, despite the best efforts of the group’s healers. [Unless someone cured her during the day, she is at 0hp. She’s well enough to be stabled here without supervision.] Your gear can also be stored here as well, for an additional 2 sp/day. Or you can take it with you and find an inn.</p></blockquote><p></p>
[QUOTE="silentspace, post: 1275201, member: 14316"] [url=http://enworld.org/forums/showthread.php?t=65002]Storms of Change Rogues Gallery[/url] [url=http://enworld.org/forums/showthread.php?t=65241]Storms of Change IC Part 1[/url] [url=http://enworld.org/forums/showthread.php?t=72192]Storms of Change IC Part 2[/url] [url=http://enworld.org/forums/showthread.php?t=64973]Storms of Change OOC Thread[/url] [B][COLOR=DarkOrange][url=http://enworld.org/forums/showpost.php?p=1587099]Silentspace's PbP[/url][/COLOR][/B] -- [B]Carodan[/B] It’s been a long journey, but you’ve finally arrived. Carodan, the last outpost before the wilderness and Goruka. You see a high wall built of wooden stakes. Human and elves are hanging off the wall on ropes, with hammers and saws, busy reinforcing the wall. Guards patrol both the grounds and the walls. As the wood gates open you see that there is an inner set of stone walls inside the wooden outer walls. The stone walls are being repaired, and are covered in scaffolding. There are large groups of dwarves on the scaffolds, hammering away at the stone. You pass through the inner gate into the heart of Carodan. It’s not a town as much as it is a garrison. There are large numbers of professional, serious-looking soldiers, mercenary types, and down-on-their luck brawlers and drunkards. You’ve heard about the toll the wars have taken on young lives, and it’s true. You see very few hopeful young men and women here. A few decades ago a frontier town like this would have been full of young adventurers, out seeking their fortunes in the world. At the caravanserai, just inside the second gate, Darien gives 20 gp each to Alan, Bert, Dunathar, Etherial, Rowyn and Zanock, 8 gp each to Aronai, Devan and Manzanita, and 4 gp each to Alyssa and Adromon. The caravan will rest in Carodan for a day before heading north on the First Day of Earth Week. You say your goodbyes to the caravan folk. Darien wishes you the best of luck in your future endeavors. Looking around, you realize that with all the mercenary types about, finding your replacements as guards will not be difficult. He says he will sell the bandit’s gear and give you a share later that evening, at the Slashing Sword. Mirena hugs everyone and says she hopes to see you again before they leave. You’re on your own now. Stabling a horse or dog at the caravanserai's stables will cost 5 sp/day. Sabala is conscious but not up and moving, despite the best efforts of the group’s healers. [Unless someone cured her during the day, she is at 0hp. She’s well enough to be stabled here without supervision.] Your gear can also be stored here as well, for an additional 2 sp/day. Or you can take it with you and find an inn. [/QUOTE]
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