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Storms of Change Rogues Gallery Part 4
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1775378" data-attributes="member: 4441"><p><strong>Zook “Threetongues” Ningle</strong></p><p><strong>Male Gnome Cleric 3 of Garl Glittergold</strong></p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Patron Deity:</strong> Garl Glittergold</p><p><strong>Region:</strong> </p><p><strong>Height:</strong> 3' 4''</p><p><strong>Weight:</strong> 44lbs</p><p><strong>Hair:</strong> Reddish Brown</p><p><strong>Eyes:</strong> Sapphire Blue</p><p><strong>Age:</strong> 79</p><p></p><p><strong>Str:</strong> 10 (+0) [4 points, -2 racial] </p><p><strong>Dex:</strong> 12 (+1) [4 points]</p><p><strong>Con:</strong> 12 (+2) [2 points, +2 racial] </p><p><strong>Int:</strong> 14 (+2) [6 points] </p><p><strong>Wis:</strong> 16 (+3) [10points] </p><p><strong>Cha:</strong> 14 (+2) [6 points] </p><p></p><p><strong>Class and Racial Abilities:</strong></p><p>+2 Con, -2 Str, Small (+1 to AC and attacks, +4 to Hide checks), Low-light vision, Weapon familiarity (gnome hooked hammer), +2 bonus to saves vs. illusions, +1 to DC of illusions, +1 attack bonus vs. kobolds and goblinoids, +4 dodge bonus to AC vs. giants, +2 bonus to Listen and Craft (alchemy) checks, Spell-like abilities (<em>speak with animals </em>(burrowing mammals) 1/day, <em>dancing lights, ghost sound,</em> and <em>prestidigitation</em> 1/day, DC: 11, 12 for <em>ghost sound</em>). Aura of chaotic good, divine spells, turn undead (5/day), Trickery domain (Bluff, Disguise, and Hide class skills) and Protection domain (generate <em>protective ward</em>, give someone +2 bonus on next saving throw, lasts 1 hour, 1/day)</p><p></p><p><strong>Hit Dice:</strong> 3d8 + 3</p><p><strong>HP:</strong> 24</p><p><strong>AC:</strong> 20 (+6 armor, +2 shield, +1 Dex, +1 size)</p><p><strong>ACP:</strong> -8</p><p><strong>Init:</strong> +1 (+1 Dex)</p><p><strong>Speed:</strong> 20ft (15 in armor, can’t run)</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +4 [+3 base, +1 Con]</p><p>Reflex +2 [+1 base, +1 Dex]</p><p>Will +6 [+3 base, +3 Wis]</p><p></p><p><strong>BAB:</strong> +2 (also +1 for size)</p><p><strong>Melee Atk:</strong> +3 (1d6/x2/B,P, morningstar) </p><p><strong>Melee Atk:</strong> +3 (1d4/x2/S, sickle)</p><p><strong>Ranged Atk:</strong> +4 (1d6/19-20/x2/P, light crossbow)</p><p></p><p><strong><u>Skills</u></strong></p><p>Bluff +10 [6 ranks, +2 Cha, +2 Persuasive]</p><p>Diplomacy +4 [0 ranks, +2 Cha, +2 synergy]</p><p>Disguise +8 [6 ranks, +2 Cha] (+10 to stay in character)</p><p>Hide +8 [3 rank, +1 Dex, +4 size]</p><p>Intimidate +4 [0 ranks, +2 Cha, +2 Persuasive]</p><p>Knowledge (religion) +7 [5 ranks, +2 Int]</p><p>Listen +3 [0 ranks, +3 Wis]</p><p>Ride +3 [0 ranks, +1 Dex, +2 military saddle]</p><p>Sleight of Hand +5 [4 cc ranks, +1 Dex, +2 synergy]</p><p>Spot +3 [0 ranks, +3 Wis]</p><p></p><p><strong>Feats:</strong></p><p>Persuasive (1st level)</p><p>Spell Penetration (3rd level)</p><p></p><p><strong>Languages:</strong> Common, Gnome, Halfling, Orc</p><p></p><p><strong>Spells Prepared</strong></p><p>Save DC +3</p><p>0th - <em>detect magic, detect poison, purify food and drink, read magic.</em></p><p>1st - <em>cause fear, command, shield of faith.</em> <strong>D</strong> – <em>disguise self</em></p><p>2nd - <em>aid, calm emotions.</em> <strong>D</strong> - <em>invisibility</em></p><p></p><p><strong><u>Equipment</u></strong></p><p></p><p><em>Wearing or carrying</em></p><p><strong>Banded mail</strong> 250gp</p><p><strong>Heavy wooden shield</strong> 7gp</p><p><strong>Morningstar (small)</strong> 8gp</p><p><strong>Sickle (small)</strong> 6gp</p><p><strong>Light crossbow (small)</strong> 35gp</p><p><strong>30 crossbow bolts</strong> 3gp</p><p><strong>scroll of <em>magic weapon</em></strong> (25gp)</p><p><strong>scroll of <em>summon monster 1</em></strong> (25gp)</p><p><strong>Belt pouch</strong> 1gp</p><p><strong>Smuggler’s boots</strong> 10gp (Arms and Equipment Guide)</p><p><strong>Holy symbol of Garl Glittergold (hollow gilt wood)</strong> 1gp</p><p><strong>Traveler’s outfit</strong> (free)</p><p></p><p><em>On Goldtooth</em> (military saddle, bit and bridle, saddlebags – 126gp) </p><p><strong>Backpack</strong> 2gp</p><p><strong>Bedroll</strong> 5sp</p><p><strong>Acid (5 flasks)</strong> 50gp</p><p><strong>Alchemist's fire (3 flasks)</strong> 60gp</p><p><strong>Sunrods (5)</strong> 10gp</p><p><strong>Waterskin</strong> 1gp</p><p><strong>Wine (3 bottles)</strong> 30gp</p><p><strong>50 ft. silk rope</strong> 10gp</p><p><strong>Tent</strong> 10gp</p><p><strong>Trail rations (20 days worth)</strong> 10gp</p><p><strong>10 red wigglers</strong> 10gp (Dragon #291)</p><p><strong>Automated footpad</strong> 30gp (Song and Silence)</p><p><strong>Thieving helmet</strong> 10gp (Arms and Equipment Guide)</p><p><strong>2 sets thieves’ tools</strong> 60gp</p><p><strong>Disguise kit</strong> 50gp</p><p></p><p></p><p><strong>Money</strong></p><p>60gp, 5sp</p><p></p><p><strong>Appearance:</strong> Zook is a perpetually cheerful gnome man with a face lined only by smile lines. Though his hair is naturally ruddy brown and his eyes a sapphire blue, he has a great deal of fun using disguises to look just a bit different every day. Whether this is just a different hairstyle, or adding a mole, to changing the color of his skin or eyes, he tries something new each day. When traveling, he wears a set of sturdy banded mail and bears a wooden shield with a blank face. If there’s need, he will quickly paint some appropriate device on the shield to help aid his disguise.</p><p></p><p><strong>Personality:</strong> There’s rarely a time (when not playing a role) that Zook is not smiling. Life is an enormous joke and riddle, and though the going is sometimes rough, there’s no need not to enjoy it whenever possible! Zook sees himself emulating Garl Glittergold by protecting those young rogues that might not have gotten enough experience yet. He often tries to use words to persuade the authorities that they’re quite mistaken about that “innocent young man,” and then will turn right around and help tutor the youngling in better thieving techniques once the watch is gone. </p><p></p><p><strong>Background:</strong> Zook grew up in one of the larger cities, the eldest of four children (two brothers and a sister). With his parents often very busy at their own business, Zook was often put in charge of his siblings. Many times he would help entertain them by staging harmless but highly amusing pranks on merchants, such as hiding their goods, putting dye in their wash water, or slipping sour berries into their wine.</p><p></p><p>But when Zook’s parents fell on hard times as their business folded, Zook took it upon himself to organize his siblings to liberating a splash of gold from those that had far too much. Many times when his younger brothers or sister ran afoul of the authorities, Zook would be the one that used words to get them free. Eventually with the children’s help, his parents were able to reopen their business with much better prospects. By this time Zook was getting big enough to leave home, and went off on his own road. </p><p></p><p>Inevitably he found himself helping other rogues and thieves like he had helped his siblings. He realized he was doing much as Garl Glittergold was said to do to help his people, and from that day forward his faith blossomed.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1775378, member: 4441"] [b]Zook “Threetongues” Ningle Male Gnome Cleric 3 of Garl Glittergold[/b] [b]Alignment:[/b] Chaotic Good [b]Patron Deity:[/b] Garl Glittergold [b]Region:[/b] [b]Height:[/b] 3' 4'' [b]Weight:[/b] 44lbs [b]Hair:[/b] Reddish Brown [b]Eyes:[/b] Sapphire Blue [b]Age:[/b] 79 [b]Str:[/b] 10 (+0) [4 points, -2 racial] [b]Dex:[/b] 12 (+1) [4 points] [b]Con:[/b] 12 (+2) [2 points, +2 racial] [b]Int:[/b] 14 (+2) [6 points] [b]Wis:[/b] 16 (+3) [10points] [b]Cha:[/b] 14 (+2) [6 points] [b]Class and Racial Abilities:[/b] +2 Con, -2 Str, Small (+1 to AC and attacks, +4 to Hide checks), Low-light vision, Weapon familiarity (gnome hooked hammer), +2 bonus to saves vs. illusions, +1 to DC of illusions, +1 attack bonus vs. kobolds and goblinoids, +4 dodge bonus to AC vs. giants, +2 bonus to Listen and Craft (alchemy) checks, Spell-like abilities ([I]speak with animals [/I](burrowing mammals) 1/day, [i]dancing lights, ghost sound,[/i] and [i]prestidigitation[/i] 1/day, DC: 11, 12 for [i]ghost sound[/i]). Aura of chaotic good, divine spells, turn undead (5/day), Trickery domain (Bluff, Disguise, and Hide class skills) and Protection domain (generate [I]protective ward[/I], give someone +2 bonus on next saving throw, lasts 1 hour, 1/day) [b]Hit Dice:[/b] 3d8 + 3 [b]HP:[/b] 24 [b]AC:[/b] 20 (+6 armor, +2 shield, +1 Dex, +1 size) [b]ACP:[/b] -8 [b]Init:[/b] +1 (+1 Dex) [b]Speed:[/b] 20ft (15 in armor, can’t run) [b]Saves:[/b] Fortitude +4 [+3 base, +1 Con] Reflex +2 [+1 base, +1 Dex] Will +6 [+3 base, +3 Wis] [b]BAB:[/b] +2 (also +1 for size) [b]Melee Atk:[/b] +3 (1d6/x2/B,P, morningstar) [b]Melee Atk:[/b] +3 (1d4/x2/S, sickle) [b]Ranged Atk:[/b] +4 (1d6/19-20/x2/P, light crossbow) [b][u]Skills[/u][/b] Bluff +10 [6 ranks, +2 Cha, +2 Persuasive] Diplomacy +4 [0 ranks, +2 Cha, +2 synergy] Disguise +8 [6 ranks, +2 Cha] (+10 to stay in character) Hide +8 [3 rank, +1 Dex, +4 size] Intimidate +4 [0 ranks, +2 Cha, +2 Persuasive] Knowledge (religion) +7 [5 ranks, +2 Int] Listen +3 [0 ranks, +3 Wis] Ride +3 [0 ranks, +1 Dex, +2 military saddle] Sleight of Hand +5 [4 cc ranks, +1 Dex, +2 synergy] Spot +3 [0 ranks, +3 Wis] [b]Feats:[/b] Persuasive (1st level) Spell Penetration (3rd level) [b]Languages:[/b] Common, Gnome, Halfling, Orc [b]Spells Prepared[/b] Save DC +3 0th - [i]detect magic, detect poison, purify food and drink, read magic.[/i] 1st - [I]cause fear, command, shield of faith.[/I] [b]D[/b] – [I]disguise self[/I] 2nd - [i]aid, calm emotions.[/i] [b]D[/b] - [i]invisibility[/i] [b][u]Equipment[/u][/b] [I]Wearing or carrying[/I] [b]Banded mail[/b] 250gp [b]Heavy wooden shield[/b] 7gp [b]Morningstar (small)[/b] 8gp [b]Sickle (small)[/b] 6gp [b]Light crossbow (small)[/b] 35gp [b]30 crossbow bolts[/b] 3gp [b]scroll of [i]magic weapon[/i][/b] (25gp) [b]scroll of [i]summon monster 1[/i][/b] (25gp) [b]Belt pouch[/b] 1gp [b]Smuggler’s boots[/b] 10gp (Arms and Equipment Guide) [b]Holy symbol of Garl Glittergold (hollow gilt wood)[/b] 1gp [b]Traveler’s outfit[/b] (free) [I]On Goldtooth[/I] (military saddle, bit and bridle, saddlebags – 126gp) [b]Backpack[/b] 2gp [b]Bedroll[/b] 5sp [b]Acid (5 flasks)[/b] 50gp [b]Alchemist's fire (3 flasks)[/b] 60gp [b]Sunrods (5)[/b] 10gp [b]Waterskin[/b] 1gp [b]Wine (3 bottles)[/b] 30gp [b]50 ft. silk rope[/b] 10gp [b]Tent[/b] 10gp [b]Trail rations (20 days worth)[/b] 10gp [b]10 red wigglers[/b] 10gp (Dragon #291) [b]Automated footpad[/b] 30gp (Song and Silence) [b]Thieving helmet[/b] 10gp (Arms and Equipment Guide) [b]2 sets thieves’ tools[/b] 60gp [b]Disguise kit[/b] 50gp [b]Money[/b] 60gp, 5sp [b]Appearance:[/b] Zook is a perpetually cheerful gnome man with a face lined only by smile lines. Though his hair is naturally ruddy brown and his eyes a sapphire blue, he has a great deal of fun using disguises to look just a bit different every day. Whether this is just a different hairstyle, or adding a mole, to changing the color of his skin or eyes, he tries something new each day. When traveling, he wears a set of sturdy banded mail and bears a wooden shield with a blank face. If there’s need, he will quickly paint some appropriate device on the shield to help aid his disguise. [b]Personality:[/b] There’s rarely a time (when not playing a role) that Zook is not smiling. Life is an enormous joke and riddle, and though the going is sometimes rough, there’s no need not to enjoy it whenever possible! Zook sees himself emulating Garl Glittergold by protecting those young rogues that might not have gotten enough experience yet. He often tries to use words to persuade the authorities that they’re quite mistaken about that “innocent young man,” and then will turn right around and help tutor the youngling in better thieving techniques once the watch is gone. [b]Background:[/b] Zook grew up in one of the larger cities, the eldest of four children (two brothers and a sister). With his parents often very busy at their own business, Zook was often put in charge of his siblings. Many times he would help entertain them by staging harmless but highly amusing pranks on merchants, such as hiding their goods, putting dye in their wash water, or slipping sour berries into their wine. But when Zook’s parents fell on hard times as their business folded, Zook took it upon himself to organize his siblings to liberating a splash of gold from those that had far too much. Many times when his younger brothers or sister ran afoul of the authorities, Zook would be the one that used words to get them free. Eventually with the children’s help, his parents were able to reopen their business with much better prospects. By this time Zook was getting big enough to leave home, and went off on his own road. Inevitably he found himself helping other rogues and thieves like he had helped his siblings. He realized he was doing much as Garl Glittergold was said to do to help his people, and from that day forward his faith blossomed. [/QUOTE]
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