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Storms of Change Rogues Gallery Part 4
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<blockquote data-quote="Sado" data-source="post: 1775401" data-attributes="member: 20589"><p>Goven of Aldermark</p><p>Race: Human</p><p>Class: Ranger</p><p>Level: 3</p><p>Alignment: Neutral Good</p><p>Experience: 5100 xp.</p><p></p><p>AGE: 19</p><p>HGT: 5’10</p><p>WGT: 175 lb</p><p>SEX: Male</p><p></p><p>Abilities:</p><p>STR: 14 (+2)</p><p>DEX: 16 (+3)</p><p>CON: 12 (+1)</p><p>INT: 12 (+1)</p><p>WIS: 14 (+2)</p><p>CHA: 10 (+0)</p><p></p><p>HP: 22</p><p></p><p>Saves: </p><p>Fort 4 </p><p>Ref 6</p><p>Will 3 </p><p></p><p>Skills:</p><p>Survival 5 ranks+2 (wis)+2(Knowledge-Nature Synergy)=9 </p><p>Hide 6 ranks+3 (dex)+2 (stealthy)=11</p><p>Move Silently 6 ranks+3 (dex)+2 (stealthy)=11</p><p>Listen 4 ranks+2 (wis)+2 (alertness)=8</p><p>Spot 4 ranks+2 (wis)+2 (alertness)=8</p><p>Knowledge (Geography) 3 ranks+1 (int)=4</p><p>Knowledge (Nature) 5 ranks+1 (int)+2 (survival synergy)=8</p><p>Heal 4 ranks+2 (wis)=6</p><p>Climb 3 ranks+2 (str)=5</p><p>Swim 3 ranks+2(str)=5</p><p>Handle Animal 2 ranks+0(cha)=2</p><p>Ride 2 ranks+3 (dex)=5</p><p></p><p>Feats</p><p>Dodge (+1 AC against 1 enemy)</p><p>Stealthy (+2 Hide and Move Silently)</p><p>Alertness (+2 Listen and Spot)</p><p></p><p>Languages</p><p>Common</p><p>Orc</p><p></p><p>Combat stats</p><p>AC: 17 (+3 MW Studded Leather Armor; +1 Light Wooden Shield; +3 dex)</p><p>BAB +3</p><p>Melee Atk: +6 (1d8/x3/S, MW Battle Axe) </p><p>Melee Atk: +5 (1d6/x3/S, Hand Axe)</p><p>Melee Atk: +5 (1d4/18-20,x2/S, Kukri)</p><p>Melee Atk: +5 (1d4/19-20,x2/P,S, Dagger)</p><p>Ranged Atk: +6 (1d8/x3/P, Longbow)</p><p></p><p>Speed 30 ft</p><p></p><p>Initiative +3 (dex)</p><p></p><p>Equipment </p><p>MW Battleaxe +1 </p><p>Kukri</p><p>Handaxe</p><p></p><p>MW Studded Leather</p><p>Light Wooden Shield</p><p></p><p>Explorer’s Outfit</p><p></p><p>Backpack:</p><p>flint and steel</p><p>mirror</p><p>4 torches </p><p>waterskin</p><p>trail rations 2 days</p><p>silk rope</p><p>smokestick (2)</p><p>thunderstone (2)</p><p>20 gp</p><p></p><p>Light Warhorse (Brinsey)</p><p>bit and bridle</p><p>military saddle</p><p>saddlebags</p><p>bedroll</p><p>tent</p><p>block and tackle</p><p>3 fishhooks</p><p>4 torches</p><p>trail rations 8 days</p><p>whetstone</p><p></p><p>Special Abilities</p><p>Favored Enemy (Orcs): +2 on bluff, listen, sense motive, spot, and survival checks; +2 damage</p><p>Wild Empathy: improve attitude of animal as diplomacy; 1D20 +ranger level +Cha mod</p><p>Track</p><p>Power Attack (Combat Style-Martial)</p><p>Endurance</p><p></p><p></p><p>Bio:</p><p>Aldermark was not so much a village as a handful of earthen huts clustered around a watering hole on an old hunting trail. Not large enough to appear on most maps, it was named so by its inhabitants because of its location amidst a grove of alder trees. It was from here that Goven hailed. Of average height and build, there was little about him to cause him to stand out from the other men in his company, especially now that he was clad in the same studded leather armor as they. Hair brown as the earth, eyes the green of the leaves in the forest set against a plain-if handsome-face.</p><p></p><p>He had come into the Warden's service first as a guide, employed by patrols and scouts on excursions into the borderlands between Rogan and Goruka. Later, after having spent a fair amount of time in the company of a particular band of scouts-the ones with whom he now served, in fact-he had become as much a part of the company as any of them. He had shown them secrets of these wilderlands, and they in turn had undertaken to instruct him in martial pursuits.</p><p></p><p>He was a decent hand with a sword, but he had shown a remarkable proficiency with the battleaxe. So like the axe with which he had cut wood for years, yet so much more finely balanced, an instrument of death rather </p><p>than a tool of the woodsman. He had put that battleaxe to good use on many an orc-hunting expedition into the northern wilds.</p><p></p><p>Aside from this, he carried a curved Kukri and a smaller hand axe. These he occasionally employed as weapons, but were kept more as tools, the kukri for hacking through dense foliage, and the smaller axe for cutting wood in the field. A small wooden shield secured on his back completed his equipment, other than the normal camping and travelling supplies he carried in his pack.</p><p></p><p>Having something of an affinity with animals, he had taken to horsemanship as well as any, and he stood now beside Brinsey, his mount, a light warhorse with a coat nearly the same brown as it's master's hair. Brinsey had served him well, and he had taken a liking to the creature</p><p></p><p>As he came to excel in the art of battle, he was entrusted by the Warden </p><p>with more and greater responsibilities, until the day came when he was summoned befor the warden to receive orders for a mission of great importance. He now bid his companions farewell and made his preparations to appear before Warden Ricsten...</p><p></p><p>Family (in Aldermark)</p><p>--Garrival-father (deceased); served as a scout for the previous warden of Carodan, was nicknamed "the Wolf"</p><p>--Tormey-mother</p><p>--Berold-uncle</p><p>--Shelm-younger brother (10 years old)</p><p>--Ceth-childhood friend and neighbor</p><p>--may have relatives or friends in Warden's service at DM's discretion</p><p>**feel free to include any or none of these characters as you see fit**</p><p></p><p>Personality</p><p>Quiet, softspoken, a little unsure of himself, hesitant to speak out, he tries to exude an aura of quiet competence. Although he enjoys working with his company of scouts, he has never really felt like one of them, since they are mostly regulars and he is something of an outsider they took in. He is friendly with them but has few if any real friends among them. His father's previous service helps to ameliorate his anxiety somewhat, especially when dealing with superiors, who still remember his father as an able scout. Friendly to others but rarely taking any kind of lead role, preferring to go along with others and avoid potential conflicts within the group. He will take sides in an argument if needed, offering his opinion, but rarely to the point of taking a stand against the majority without a stronger personality of the same opinion speaking out with him. He doesn't have much appreciation for humor, mostly because he sometimes has trouble telling when someone is joking with him. He enjoys being called upon to perform tasks related to his fields of expertise, as he feels it increases his standing in the eyes of others. In battle he exhibits great courage for the same reason. He is quick to form strong attachments with those who are friendly to him or perform some kindness for him (attachments which are often stronger than the other party feels in return).</p></blockquote><p></p>
[QUOTE="Sado, post: 1775401, member: 20589"] Goven of Aldermark Race: Human Class: Ranger Level: 3 Alignment: Neutral Good Experience: 5100 xp. AGE: 19 HGT: 5’10 WGT: 175 lb SEX: Male Abilities: STR: 14 (+2) DEX: 16 (+3) CON: 12 (+1) INT: 12 (+1) WIS: 14 (+2) CHA: 10 (+0) HP: 22 Saves: Fort 4 Ref 6 Will 3 Skills: Survival 5 ranks+2 (wis)+2(Knowledge-Nature Synergy)=9 Hide 6 ranks+3 (dex)+2 (stealthy)=11 Move Silently 6 ranks+3 (dex)+2 (stealthy)=11 Listen 4 ranks+2 (wis)+2 (alertness)=8 Spot 4 ranks+2 (wis)+2 (alertness)=8 Knowledge (Geography) 3 ranks+1 (int)=4 Knowledge (Nature) 5 ranks+1 (int)+2 (survival synergy)=8 Heal 4 ranks+2 (wis)=6 Climb 3 ranks+2 (str)=5 Swim 3 ranks+2(str)=5 Handle Animal 2 ranks+0(cha)=2 Ride 2 ranks+3 (dex)=5 Feats Dodge (+1 AC against 1 enemy) Stealthy (+2 Hide and Move Silently) Alertness (+2 Listen and Spot) Languages Common Orc Combat stats AC: 17 (+3 MW Studded Leather Armor; +1 Light Wooden Shield; +3 dex) BAB +3 Melee Atk: +6 (1d8/x3/S, MW Battle Axe) Melee Atk: +5 (1d6/x3/S, Hand Axe) Melee Atk: +5 (1d4/18-20,x2/S, Kukri) Melee Atk: +5 (1d4/19-20,x2/P,S, Dagger) Ranged Atk: +6 (1d8/x3/P, Longbow) Speed 30 ft Initiative +3 (dex) Equipment MW Battleaxe +1 Kukri Handaxe MW Studded Leather Light Wooden Shield Explorer’s Outfit Backpack: flint and steel mirror 4 torches waterskin trail rations 2 days silk rope smokestick (2) thunderstone (2) 20 gp Light Warhorse (Brinsey) bit and bridle military saddle saddlebags bedroll tent block and tackle 3 fishhooks 4 torches trail rations 8 days whetstone Special Abilities Favored Enemy (Orcs): +2 on bluff, listen, sense motive, spot, and survival checks; +2 damage Wild Empathy: improve attitude of animal as diplomacy; 1D20 +ranger level +Cha mod Track Power Attack (Combat Style-Martial) Endurance Bio: Aldermark was not so much a village as a handful of earthen huts clustered around a watering hole on an old hunting trail. Not large enough to appear on most maps, it was named so by its inhabitants because of its location amidst a grove of alder trees. It was from here that Goven hailed. Of average height and build, there was little about him to cause him to stand out from the other men in his company, especially now that he was clad in the same studded leather armor as they. Hair brown as the earth, eyes the green of the leaves in the forest set against a plain-if handsome-face. He had come into the Warden's service first as a guide, employed by patrols and scouts on excursions into the borderlands between Rogan and Goruka. Later, after having spent a fair amount of time in the company of a particular band of scouts-the ones with whom he now served, in fact-he had become as much a part of the company as any of them. He had shown them secrets of these wilderlands, and they in turn had undertaken to instruct him in martial pursuits. He was a decent hand with a sword, but he had shown a remarkable proficiency with the battleaxe. So like the axe with which he had cut wood for years, yet so much more finely balanced, an instrument of death rather than a tool of the woodsman. He had put that battleaxe to good use on many an orc-hunting expedition into the northern wilds. Aside from this, he carried a curved Kukri and a smaller hand axe. These he occasionally employed as weapons, but were kept more as tools, the kukri for hacking through dense foliage, and the smaller axe for cutting wood in the field. A small wooden shield secured on his back completed his equipment, other than the normal camping and travelling supplies he carried in his pack. Having something of an affinity with animals, he had taken to horsemanship as well as any, and he stood now beside Brinsey, his mount, a light warhorse with a coat nearly the same brown as it's master's hair. Brinsey had served him well, and he had taken a liking to the creature As he came to excel in the art of battle, he was entrusted by the Warden with more and greater responsibilities, until the day came when he was summoned befor the warden to receive orders for a mission of great importance. He now bid his companions farewell and made his preparations to appear before Warden Ricsten... Family (in Aldermark) --Garrival-father (deceased); served as a scout for the previous warden of Carodan, was nicknamed "the Wolf" --Tormey-mother --Berold-uncle --Shelm-younger brother (10 years old) --Ceth-childhood friend and neighbor --may have relatives or friends in Warden's service at DM's discretion **feel free to include any or none of these characters as you see fit** Personality Quiet, softspoken, a little unsure of himself, hesitant to speak out, he tries to exude an aura of quiet competence. Although he enjoys working with his company of scouts, he has never really felt like one of them, since they are mostly regulars and he is something of an outsider they took in. He is friendly with them but has few if any real friends among them. His father's previous service helps to ameliorate his anxiety somewhat, especially when dealing with superiors, who still remember his father as an able scout. Friendly to others but rarely taking any kind of lead role, preferring to go along with others and avoid potential conflicts within the group. He will take sides in an argument if needed, offering his opinion, but rarely to the point of taking a stand against the majority without a stronger personality of the same opinion speaking out with him. He doesn't have much appreciation for humor, mostly because he sometimes has trouble telling when someone is joking with him. He enjoys being called upon to perform tasks related to his fields of expertise, as he feels it increases his standing in the eyes of others. In battle he exhibits great courage for the same reason. He is quick to form strong attachments with those who are friendly to him or perform some kindness for him (attachments which are often stronger than the other party feels in return). [/QUOTE]
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