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Storms of Change Rogues Gallery Part 4
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<blockquote data-quote="Someone" data-source="post: 1775846" data-attributes="member: 5656"><p>Dunathar Without Name</p><p>Race: Dwarf</p><p>Class: Rogue</p><p>Level: 3</p><p>Alignment: Neutral</p><p>Experience: 5999 xp.</p><p></p><p>AGE: 65</p><p>HGT: 4´1´´</p><p>WGT: 140 lb</p><p>SEX: Male</p><p></p><p>Abilities:</p><p></p><p>STR: 12 (+1) </p><p>DEX: 16 (+3) </p><p>CON: 14 (+2)</p><p>INT: 14 (+2) </p><p>WIS: 14 (+2) </p><p>CHA: 8 (-1)</p><p></p><p>HP: 21 (6+2x(0,75x6)+6)</p><p></p><p>Saves: </p><p>……….Total...Base...Ability</p><p>Fort.......+3......+1......+2</p><p>Ref........+6......+3......+3</p><p>Will.......+3......+1......+2</p><p></p><p>Skills:</p><p></p><p>Spot +8 = 6 ranks +2 Wis *</p><p>Listen +8 = 6 ranks +2 Wis *</p><p>Search +8 = 6 ranks +2 Int *</p><p>Hide +9 = 6 ranks +3 Dex *</p><p>Move Silently +9 = 6 ranks +3 Dex *</p><p>Tumble +9 = 6 ranks +3 Dex * *</p><p>Balance +5 = 2 ranks +3 Dex </p><p>Climb +4 = 3 ranks +1 Str </p><p>Open Lock +9 = 6 ranks +3 Dex *</p><p>Disable Device +8 = 6 ranks +2 Int *</p><p>Sleight of Hand +5 = 2 ranks +3 Dex </p><p>Appraise +7 = 5 ranks +2 Int (+9 when stone or metal objects) *</p><p></p><p>Feats:</p><p></p><p>Weapon finesse, Two weapon fighting.</p><p></p><p>Languages</p><p></p><p>Common</p><p>Dwarven </p><p>Gnome </p><p>Undercommon</p><p></p><p>Combat stats:</p><p></p><p>AC: 16 (+3 MW Studded Leather Armor; +3 Dex) (+4 against Giants) </p><p></p><p>Speed 20 feet.</p><p></p><p>Initiative: +3 (+3 dex)</p><p>Attack: Melee: +3, ranged +5 (+1 against orcs and goblinoids)</p><p></p><p>Weapons:</p><p>MW Short Sword: +6; Damage 1d6+1, Critical 19-20/x2</p><p>??? Mace +5+; Damage 1d6+1+; Critical 20/x2</p><p>MW Light Crossbow: +5; Damage: 1d8 Critical: 19-20/x2</p><p>Dagger: +5 melee, +5 ranged Damage: 1d4+1 Critical: 19-20/x2</p><p></p><p>Special qualities and class features:</p><p></p><p>Darkvision.</p><p>Stonecraft</p><p>Bonus with metal and stone items </p><p>Resistant to poison</p><p>Resistant to spells and spell like abilities</p><p>Sneak attack +2d6</p><p>Trapfinding </p><p>Evasion</p><p>Trapsense +1</p><p></p><p>Equipment:</p><p></p><p>Dagger x3</p><p>Silver Dagger</p><p>MW Short sword</p><p>??? Mace</p><p>MW Light Crossbow</p><p>MW Studded Leather Armor</p><p>3 cure light wounds potions</p><p>Backpack with: </p><p>-Rope</p><p>-Waterskin</p><p>-One day´s trail rations</p><p>-Bedroll</p><p>-Sack</p><p>-Explorer outfit</p><p>-Thieve´s tools</p><p></p><p>Light warhorse</p><p>-standard bit and bridle</p><p>-military saddle</p><p>-saddlebags</p><p>--7 days rations and 7 waterskins</p><p>-studded leather barding</p><p></p><p>Case with 20 crossbow bolts</p><p></p><p>134 gold coins.</p><p></p><p>Dunathar was a member of the clan Steelhammer, a proud family of miners and artisans, living embodyment of the most pure dwarven way of life: hard work, respect for elders, and loyalty to the clan. Dunathar turned to be the family´s black sheep; though talented, his capacities were oriented to the wrong kind of things. That things were, well, himself. As he grew up, his distaste for the clan´s laws did the same: not that he thinks they are stupid or not useful, following them blindly is. This kind of personal philosophy finally clashed with the rest of the clan and he was stripped from his family name and exiled. Now, he sees a way to amass as much money as he can, with the secret hope of being allowed back if he becomes rich enough.</p><p></p><p>Dunathar looks like your typical dwarf, except for the lack of heavy armor and weapons and that he carefully trimmers his black beard and tries to show as much wealth as possible.</p></blockquote><p></p>
[QUOTE="Someone, post: 1775846, member: 5656"] Dunathar Without Name Race: Dwarf Class: Rogue Level: 3 Alignment: Neutral Experience: 5999 xp. AGE: 65 HGT: 4´1´´ WGT: 140 lb SEX: Male Abilities: STR: 12 (+1) DEX: 16 (+3) CON: 14 (+2) INT: 14 (+2) WIS: 14 (+2) CHA: 8 (-1) HP: 21 (6+2x(0,75x6)+6) Saves: ……….Total...Base...Ability Fort.......+3......+1......+2 Ref........+6......+3......+3 Will.......+3......+1......+2 Skills: Spot +8 = 6 ranks +2 Wis * Listen +8 = 6 ranks +2 Wis * Search +8 = 6 ranks +2 Int * Hide +9 = 6 ranks +3 Dex * Move Silently +9 = 6 ranks +3 Dex * Tumble +9 = 6 ranks +3 Dex * * Balance +5 = 2 ranks +3 Dex Climb +4 = 3 ranks +1 Str Open Lock +9 = 6 ranks +3 Dex * Disable Device +8 = 6 ranks +2 Int * Sleight of Hand +5 = 2 ranks +3 Dex Appraise +7 = 5 ranks +2 Int (+9 when stone or metal objects) * Feats: Weapon finesse, Two weapon fighting. Languages Common Dwarven Gnome Undercommon Combat stats: AC: 16 (+3 MW Studded Leather Armor; +3 Dex) (+4 against Giants) Speed 20 feet. Initiative: +3 (+3 dex) Attack: Melee: +3, ranged +5 (+1 against orcs and goblinoids) Weapons: MW Short Sword: +6; Damage 1d6+1, Critical 19-20/x2 ??? Mace +5+; Damage 1d6+1+; Critical 20/x2 MW Light Crossbow: +5; Damage: 1d8 Critical: 19-20/x2 Dagger: +5 melee, +5 ranged Damage: 1d4+1 Critical: 19-20/x2 Special qualities and class features: Darkvision. Stonecraft Bonus with metal and stone items Resistant to poison Resistant to spells and spell like abilities Sneak attack +2d6 Trapfinding Evasion Trapsense +1 Equipment: Dagger x3 Silver Dagger MW Short sword ??? Mace MW Light Crossbow MW Studded Leather Armor 3 cure light wounds potions Backpack with: -Rope -Waterskin -One day´s trail rations -Bedroll -Sack -Explorer outfit -Thieve´s tools Light warhorse -standard bit and bridle -military saddle -saddlebags --7 days rations and 7 waterskins -studded leather barding Case with 20 crossbow bolts 134 gold coins. Dunathar was a member of the clan Steelhammer, a proud family of miners and artisans, living embodyment of the most pure dwarven way of life: hard work, respect for elders, and loyalty to the clan. Dunathar turned to be the family´s black sheep; though talented, his capacities were oriented to the wrong kind of things. That things were, well, himself. As he grew up, his distaste for the clan´s laws did the same: not that he thinks they are stupid or not useful, following them blindly is. This kind of personal philosophy finally clashed with the rest of the clan and he was stripped from his family name and exiled. Now, he sees a way to amass as much money as he can, with the secret hope of being allowed back if he becomes rich enough. Dunathar looks like your typical dwarf, except for the lack of heavy armor and weapons and that he carefully trimmers his black beard and tries to show as much wealth as possible. [/QUOTE]
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