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Storms of Change Rogues Gallery, Parts 1 and 2
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<blockquote data-quote="GPEKO" data-source="post: 1146605" data-attributes="member: 14060"><p><strong>Filbert ‘Bert’ Wateryfoot</strong></p><p>Male Halfling Cleric 1st level</p><p>Alignment : N</p><p>Experience : 790</p><p>Str 10 ..pts 4 </p><p>Dex 16 ..pts 6</p><p>Con 14 ..pts 6</p><p>Int 12 ..pts 4</p><p>Wis 16 ..pts 10</p><p>Cha 10 ..pts 2</p><p></p><p>Hit Points 10 (current 9)</p><p>AC 18, Touch 14, Flat 15 (armor +3, shield +1, dex +3, size +1)</p><p>Init +3 </p><p>BAB +0, Grap -4</p><p>Speed 15 (base 20, load 32/25, light armor)</p><p>Fort +5, Ref +4, Will +6 (+8 vs. fear)</p><p></p><p>+1 Melee, +5 Ranged, dagger, 1d4, 19-20/x2, 10’r</p><p>+4 Ranged, light crossbow, 1d8, 19-20/x2, 80'r </p><p></p><p>Small, 2'11" tall, 32 lb. wt, 28 yrs old</p><p>Brown hair, light brown eyes, heavily tanned skin</p><p></p><p>Speaks Common, Halfling, and Elven</p><p></p><p>ACP : -4 (-3 encumbrance, -1 buckler)</p><p>+2 Climb (+2 racial)</p><p>+6 Concentration (4 ranks)</p><p>+7 Hide (+4 size)</p><p>+2 Jump (+2 racial)</p><p>+3 Knowledge (religion) (2 rank)</p><p>+5 Move Silently (+2 racial)</p><p>+5 Profession (boater) (2 ranks)</p><p>+7 Wilderness lore (4 ranks).</p><p>+5 Listen (+2 racial) </p><p>+3 Spot (0) </p><p></p><p>Feats</p><p>- Track</p><p></p><p>Halfling Traits</p><p>- +2 Dexterity, - 2 Strength.</p><p>- Small.</p><p>- An halfling ’s base land speed is 20 feet.</p><p>- +1 racial bonus on all saving throws.</p><p>- +2 morale bonus on saving throws against fear.</p><p>- +1 attack bonus with a thrown weapon.</p><p>- +2 racial bonus on Climb, Jump, Listen, and Move Silently checks. </p><p>- Automatic Languages: Common, Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, Orc.</p><p>- Favored Class: Rogue</p><p></p><p>Cleric Abilities</p><p>- Turn Undead (Su) and Spontaneous Casting : Filbert channels positive energy and can use turn undead 3 times per day. </p><p>- Domains : Luck (1/day reroll a roll), Travel (for 1 round/level per day, can act freely as if under the effect of a freedom of movement spell).</p><p></p><p>Spells Prepared</p><p>0th- Create Water, Light, Mending </p><p>1st- Magic Weapon, Obscuring Mist, Entropic Shield (D)</p><p></p><p>Description</p><p>Small even for his race, Filbert’s height does not even reach 3 feet. His facial features are also small and delicate. This is somewhat hidden by his wide sideburns that he keeps untrimmed and wild. His hair is pulled back into a pony tail. He usually wears a dark green wool cloak, a shirt of the same color and dark grey pants, keeping his studded leather armor hidden underneath his clothing. He always keeps the symbol of his god around his neck, for every one to see.</p><p></p><p>Background</p><p>As a child and a young adult, Filbert used to assist his father and his two older brothers in the family business of carrying passengers and merchandises on boat, up and down the Tand river. Since they were travelers and halfling, they would ask for the protection of both Yondalla and Fharlanghn before undertaking every boat run. But in truth, their faith in either gods wasn’t really strong. One day the Wateryfoot family boat, the Small Lady, was attacked by a band of river pirates. As luck or the will of a god would have it, one of the passengers was a powerful priest of Fharlanghn, a human named Pellir. Using mighty magic, Pellir transported himself into the pirate ship, sabotaged their rudder, and then flew back to the Small Lady. The halfling ship made its escape and Filbert was really impressed by this display of power. He thought their demand for protection had been answered when the man revealed that he was a devotee of the Dweller on the Horizon. Later, with the help of the local militia, Pellir was able to put an end to the treat of this particular band of pirates. When the human came back to the Wateryfoot family to tell them that they had nothing more to fear, Filbert’s mind was set. He asked the priest if he would take him along, as an apprentice to learn the worship of Fharlanghn. Seeing the young halfling resolve, Pellir accepted, as long as Filbert had the agreement of his father. The Old Wateryfoot was sad to see his youngest son go but he too saw the resolve of Filbert and gave him his permission. </p><p></p><p>For 6 years, Filbert traveled far and wide with his new mentor, learning the way of Fharlanghn. Recently, Pellir told him that his training was completed and tould him that he had to find his own road. He decided to head north, toward the unknown, toward the Duchy of Rogan. Things quickly went bad for the cleric however. These are dangerous times we live in and a lone halfling on the road is an easy target. He was attacked by a band of bandits and barely made his escape using a couple of spell to mask and accelerate his retreat. But luck was again with Filbert as he soon met a squad of mercenaries who were also making their way to Duchy of Rogan but were delayed by the fact that they were carrying a few wounded collegues. Once again making use of his spells, healing the wounded soldiers, as best as he could. In exchange, they accepted to escort him for the duration of the trip to Rogan. But now, Filbert is afraid to leave Rogan alone, remembering the bandit attack. He has been spending most of his time in inns and shrines of Fharlanghn (which are sometimes one and the same) spending the last bit of his funds.</p><p></p><p>Personality</p><p>Filbert is quick to smile and he always tries to see the bright side of things. He also takes nothing too seriously but tries to keep his word, as much as he can. He likes being on the road, like any good worshipper of Fharlanghn should but sometimes his halfling heritage shows as he also enjoys the comfort of a soft bed and a warm meal.</p><p></p><p>Studded leather armor (worn, 10 wt)</p><p>Explorer's outfit (worn, 4 wt)</p><p></p><p>Buckler (on backpack or arm, 2.5 wt) </p><p>Dagger (belt left, 1 wt)</p><p>Dagger (belt front, 1 wt)</p><p>Wooden case of 7 bolts (belt right, 1 wt)</p><p></p><p>Light Crossbow (left shoulder, 5 wt) </p><p>Backpack (center back, 0.5 wt)</p><p>Wooden holy symbol (around neck, 0 wt)</p><p>2 scroll cases (1 leather, 1 bone with symbols of Hextor)</p><p></p><p>wand (of CLW ?) (backpack)</p><p>Waterskin (backpack, 1 wt) </p><p>Dagger (backpack, 1 wt)</p><p>Hooded lantern (backpack, 2 wt) </p><p>2 oil (backpack, 2 wt)</p><p>Flint & Steel (backpack, 0 wt)</p><p>Healer's kit (10 uses) (backpack, 1 wt)</p><p>Wooden case of 10 bolts (on backpack, 1 wt)</p><p></p><p>Riding dog with military saddle and saddlebags (19 wt*) dog load (with rider) : 100/100, light load, without rider : 36/100</p><p>Traveler’s outfit (dog, 1.25 wt)</p><p>Bedroll (dog, 1.25 wt)</p><p>Fishing stuff (dog, 1 wt)</p><p>Tent (dog, 5 wt)</p><p>Trail Rations - 8 days (dog, 2 wt)</p><p>Water for 7 days (dog, 7 wt)</p><p>* I made the assumption that riding gear weights 1/2 for the medium mounts </p><p></p><p>Coins : 49 gp, 4 sp, 10 cp (pouch, 1 wt)</p><p></p><p>Last EDIT : removed 2 potions of CLW, added the Hextor cleric's wand and scroll cases.</p></blockquote><p></p>
[QUOTE="GPEKO, post: 1146605, member: 14060"] [B]Filbert ‘Bert’ Wateryfoot[/B] Male Halfling Cleric 1st level Alignment : N Experience : 790 Str 10 ..pts 4 Dex 16 ..pts 6 Con 14 ..pts 6 Int 12 ..pts 4 Wis 16 ..pts 10 Cha 10 ..pts 2 Hit Points 10 (current 9) AC 18, Touch 14, Flat 15 (armor +3, shield +1, dex +3, size +1) Init +3 BAB +0, Grap -4 Speed 15 (base 20, load 32/25, light armor) Fort +5, Ref +4, Will +6 (+8 vs. fear) +1 Melee, +5 Ranged, dagger, 1d4, 19-20/x2, 10’r +4 Ranged, light crossbow, 1d8, 19-20/x2, 80'r Small, 2'11" tall, 32 lb. wt, 28 yrs old Brown hair, light brown eyes, heavily tanned skin Speaks Common, Halfling, and Elven ACP : -4 (-3 encumbrance, -1 buckler) +2 Climb (+2 racial) +6 Concentration (4 ranks) +7 Hide (+4 size) +2 Jump (+2 racial) +3 Knowledge (religion) (2 rank) +5 Move Silently (+2 racial) +5 Profession (boater) (2 ranks) +7 Wilderness lore (4 ranks). +5 Listen (+2 racial) +3 Spot (0) Feats - Track Halfling Traits - +2 Dexterity, - 2 Strength. - Small. - An halfling ’s base land speed is 20 feet. - +1 racial bonus on all saving throws. - +2 morale bonus on saving throws against fear. - +1 attack bonus with a thrown weapon. - +2 racial bonus on Climb, Jump, Listen, and Move Silently checks. - Automatic Languages: Common, Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, Orc. - Favored Class: Rogue Cleric Abilities - Turn Undead (Su) and Spontaneous Casting : Filbert channels positive energy and can use turn undead 3 times per day. - Domains : Luck (1/day reroll a roll), Travel (for 1 round/level per day, can act freely as if under the effect of a freedom of movement spell). Spells Prepared 0th- Create Water, Light, Mending 1st- Magic Weapon, Obscuring Mist, Entropic Shield (D) Description Small even for his race, Filbert’s height does not even reach 3 feet. His facial features are also small and delicate. This is somewhat hidden by his wide sideburns that he keeps untrimmed and wild. His hair is pulled back into a pony tail. He usually wears a dark green wool cloak, a shirt of the same color and dark grey pants, keeping his studded leather armor hidden underneath his clothing. He always keeps the symbol of his god around his neck, for every one to see. Background As a child and a young adult, Filbert used to assist his father and his two older brothers in the family business of carrying passengers and merchandises on boat, up and down the Tand river. Since they were travelers and halfling, they would ask for the protection of both Yondalla and Fharlanghn before undertaking every boat run. But in truth, their faith in either gods wasn’t really strong. One day the Wateryfoot family boat, the Small Lady, was attacked by a band of river pirates. As luck or the will of a god would have it, one of the passengers was a powerful priest of Fharlanghn, a human named Pellir. Using mighty magic, Pellir transported himself into the pirate ship, sabotaged their rudder, and then flew back to the Small Lady. The halfling ship made its escape and Filbert was really impressed by this display of power. He thought their demand for protection had been answered when the man revealed that he was a devotee of the Dweller on the Horizon. Later, with the help of the local militia, Pellir was able to put an end to the treat of this particular band of pirates. When the human came back to the Wateryfoot family to tell them that they had nothing more to fear, Filbert’s mind was set. He asked the priest if he would take him along, as an apprentice to learn the worship of Fharlanghn. Seeing the young halfling resolve, Pellir accepted, as long as Filbert had the agreement of his father. The Old Wateryfoot was sad to see his youngest son go but he too saw the resolve of Filbert and gave him his permission. For 6 years, Filbert traveled far and wide with his new mentor, learning the way of Fharlanghn. Recently, Pellir told him that his training was completed and tould him that he had to find his own road. He decided to head north, toward the unknown, toward the Duchy of Rogan. Things quickly went bad for the cleric however. These are dangerous times we live in and a lone halfling on the road is an easy target. He was attacked by a band of bandits and barely made his escape using a couple of spell to mask and accelerate his retreat. But luck was again with Filbert as he soon met a squad of mercenaries who were also making their way to Duchy of Rogan but were delayed by the fact that they were carrying a few wounded collegues. Once again making use of his spells, healing the wounded soldiers, as best as he could. In exchange, they accepted to escort him for the duration of the trip to Rogan. But now, Filbert is afraid to leave Rogan alone, remembering the bandit attack. He has been spending most of his time in inns and shrines of Fharlanghn (which are sometimes one and the same) spending the last bit of his funds. Personality Filbert is quick to smile and he always tries to see the bright side of things. He also takes nothing too seriously but tries to keep his word, as much as he can. He likes being on the road, like any good worshipper of Fharlanghn should but sometimes his halfling heritage shows as he also enjoys the comfort of a soft bed and a warm meal. Studded leather armor (worn, 10 wt) Explorer's outfit (worn, 4 wt) Buckler (on backpack or arm, 2.5 wt) Dagger (belt left, 1 wt) Dagger (belt front, 1 wt) Wooden case of 7 bolts (belt right, 1 wt) Light Crossbow (left shoulder, 5 wt) Backpack (center back, 0.5 wt) Wooden holy symbol (around neck, 0 wt) 2 scroll cases (1 leather, 1 bone with symbols of Hextor) wand (of CLW ?) (backpack) Waterskin (backpack, 1 wt) Dagger (backpack, 1 wt) Hooded lantern (backpack, 2 wt) 2 oil (backpack, 2 wt) Flint & Steel (backpack, 0 wt) Healer's kit (10 uses) (backpack, 1 wt) Wooden case of 10 bolts (on backpack, 1 wt) Riding dog with military saddle and saddlebags (19 wt*) dog load (with rider) : 100/100, light load, without rider : 36/100 Traveler’s outfit (dog, 1.25 wt) Bedroll (dog, 1.25 wt) Fishing stuff (dog, 1 wt) Tent (dog, 5 wt) Trail Rations - 8 days (dog, 2 wt) Water for 7 days (dog, 7 wt) * I made the assumption that riding gear weights 1/2 for the medium mounts Coins : 49 gp, 4 sp, 10 cp (pouch, 1 wt) Last EDIT : removed 2 potions of CLW, added the Hextor cleric's wand and scroll cases. [/QUOTE]
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