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Stormwind Fallacy and Vonklaude's observation on limitations
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<blockquote data-quote="JohnLynch" data-source="post: 6705062" data-attributes="member: 6749563"><p>This is incomplete. If you are optimising for combat than yes you are correct, +5 damage on all attacks is almost always the better choice. If however you are optimising as the party face and will have minimal contribution to combat than this is a terrible optimisation choice. I had a wizard who was going to become the king of a country (we as players knew a bit about where the game was heading so that we could make characters who would be interested in that goal). I optimised to have the biggest scores for the face skills. I hunted down every single spell and feat from every single supplement I could find to make sure that I was the most charismatic I could be without severely impacting my ability to function in other ways (the parameters were a functional wizard that could meet a minimum threshold of usefulness in non-social situations). This character was optimised (within the parameters), but a +5 bonus to all damage would have not contributed to his optimisation.</p><p></p><p>For me it's a case of where's the fun? If you're players are only spending all of their resources on combat than either that means they really enjoy combat, that they absolutely hate combat and want to steamroll all fights to get over it as quickly as possible (this became me in 4th edition) or that as a GM you're throwing a lot of combat situations at the players. Rather than getting upset over optimisation, I'd ask your players what they actually enjoy and discuss how their choices help them achieve that enjoyment.</p></blockquote><p></p>
[QUOTE="JohnLynch, post: 6705062, member: 6749563"] This is incomplete. If you are optimising for combat than yes you are correct, +5 damage on all attacks is almost always the better choice. If however you are optimising as the party face and will have minimal contribution to combat than this is a terrible optimisation choice. I had a wizard who was going to become the king of a country (we as players knew a bit about where the game was heading so that we could make characters who would be interested in that goal). I optimised to have the biggest scores for the face skills. I hunted down every single spell and feat from every single supplement I could find to make sure that I was the most charismatic I could be without severely impacting my ability to function in other ways (the parameters were a functional wizard that could meet a minimum threshold of usefulness in non-social situations). This character was optimised (within the parameters), but a +5 bonus to all damage would have not contributed to his optimisation. For me it's a case of where's the fun? If you're players are only spending all of their resources on combat than either that means they really enjoy combat, that they absolutely hate combat and want to steamroll all fights to get over it as quickly as possible (this became me in 4th edition) or that as a GM you're throwing a lot of combat situations at the players. Rather than getting upset over optimisation, I'd ask your players what they actually enjoy and discuss how their choices help them achieve that enjoyment. [/QUOTE]
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Stormwind Fallacy and Vonklaude's observation on limitations
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