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General Tabletop Discussion
*Dungeons & Dragons
Stormwind Fallacy and Vonklaude's observation on limitations
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<blockquote data-quote="Greg K" data-source="post: 6705552" data-attributes="member: 5038"><p>The key word is *some* Optimizing by definition is "selecting a best element (with regards to some criteria) from a set of alternatives". So it is about how one places resources. There is a continuum and, therefore, degrees of optimization. Some decision making is necessary (so as long as things are not done blindly, completely randomly, or deliberately contrary to concept, there is going to some optimization), but it is not a requirement to go to the extreme of scouring from every point which can be squeezed out. </p><p></p><p></p><p>No, not every adventurer is a killer and not everyone is a "professional" adventurer. That is an individual or group assumption. There is definitely no reason to some assume every character starts off trained to be a professional. Some characters fall into the role of adventurer by chance. They had other lives and then something happens pushing them into a new direction. These characters would not be optimized for combat/killing. A player would be justified to optimize the character as they are at start (ie spend resources on the criteria of best mechanically representing the character envisioned up to the point of the defining event). Should the character have some relevant skills/abilties? Sure. D&D is a class based game.</p><p></p><p></p><p></p><p>Circumstances don't always provide the perfect opportunities to develop in a certain way or keep things maxed out to the extreme. Stuff happens. Many campaigns have settings with cultures. Not all cultures provide equal opportunity for certain roles/skills (if they provide the opportunity at all). Furthermore, as mentioned above, some characters get thrown into a role unexpectedly. To complicate matters, a character might be in the "wrong" part of the world/environment after the begins and have to pick up new skills for survival (of oneself and possibly the group) and lack opportunities to practice certain existing skills.</p></blockquote><p></p>
[QUOTE="Greg K, post: 6705552, member: 5038"] The key word is *some* Optimizing by definition is "selecting a best element (with regards to some criteria) from a set of alternatives". So it is about how one places resources. There is a continuum and, therefore, degrees of optimization. Some decision making is necessary (so as long as things are not done blindly, completely randomly, or deliberately contrary to concept, there is going to some optimization), but it is not a requirement to go to the extreme of scouring from every point which can be squeezed out. No, not every adventurer is a killer and not everyone is a "professional" adventurer. That is an individual or group assumption. There is definitely no reason to some assume every character starts off trained to be a professional. Some characters fall into the role of adventurer by chance. They had other lives and then something happens pushing them into a new direction. These characters would not be optimized for combat/killing. A player would be justified to optimize the character as they are at start (ie spend resources on the criteria of best mechanically representing the character envisioned up to the point of the defining event). Should the character have some relevant skills/abilties? Sure. D&D is a class based game. Circumstances don't always provide the perfect opportunities to develop in a certain way or keep things maxed out to the extreme. Stuff happens. Many campaigns have settings with cultures. Not all cultures provide equal opportunity for certain roles/skills (if they provide the opportunity at all). Furthermore, as mentioned above, some characters get thrown into a role unexpectedly. To complicate matters, a character might be in the "wrong" part of the world/environment after the begins and have to pick up new skills for survival (of oneself and possibly the group) and lack opportunities to practice certain existing skills. [/QUOTE]
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