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<blockquote data-quote="BluWolf" data-source="post: 113710" data-attributes="member: 627"><p>An interesting thought on the feats. Not sure if I like the concept (stylisticly) but I don't see too much of a problem with the mechanics. Keep in mind they still would not be able to cast another spell between when they observed and when they cast perilously. This would limit the feats you supposed so maybe I would make just 1 feat;</p><p></p><p>Extend Insight (Meta)</p><p></p><p>PreReq: Cha 13+, ability to cast 3rd level arcane spells, ability to cast perilously</p><p></p><p>Benefit: By making a concetration check each round after the third round, a sorcerer may maintian the fleeting glympse into a spell he has just witnessed. Any action other than normal movement requires an additonal concetration check. Any damage sustained would incur a concetration check at the usual modifier.</p><p></p><p>Normal: A sorcerer has to cast a spell he has witnessed within three rounds or lose the ability to do so.</p><p></p><p>I have been working on a wild surge table. Its not ready to be posted yet. The problem I have had with just about any wildsurge table I have seen is although they have many results (usually 100) they are actually very limiting to DMs and irrational.</p><p></p><p>OK, I know, a wildsurge table should be irrational but I have a real problem if a wildsurge occurs in my game when someone casts a fireball and suddenly everyone in 100 yards is pelted with tulips. I just don't want that sort of silliness in my game on a regular basis.</p><p></p><p>The table I'm working on tries to maintain some form of relation to the the spell originally intended. The randomness comes in on target, range duration, success and intent.</p><p></p><p>example: you cast a fireball at a group of orcs. Instead they are all hit with a "healing" ball!!</p><p></p><p>You cast haste on your fighter, instead he is slowed.</p><p></p><p>You cast inflict wounds on an orc but instead everyone in a 30' radius of the orc gets inflcit minor wounds.</p><p></p><p>You could succeed wildly or get half your spell slots for the day drained.</p><p>I want the DM to have some input into the results to encourage story enhancement. So the entries under the roll read like" Spell intent reversed, target random" or "Area of effect doubled" or "Backlash, Ref save vs. original DC or dazed for X# of rounds".</p></blockquote><p></p>
[QUOTE="BluWolf, post: 113710, member: 627"] An interesting thought on the feats. Not sure if I like the concept (stylisticly) but I don't see too much of a problem with the mechanics. Keep in mind they still would not be able to cast another spell between when they observed and when they cast perilously. This would limit the feats you supposed so maybe I would make just 1 feat; Extend Insight (Meta) PreReq: Cha 13+, ability to cast 3rd level arcane spells, ability to cast perilously Benefit: By making a concetration check each round after the third round, a sorcerer may maintian the fleeting glympse into a spell he has just witnessed. Any action other than normal movement requires an additonal concetration check. Any damage sustained would incur a concetration check at the usual modifier. Normal: A sorcerer has to cast a spell he has witnessed within three rounds or lose the ability to do so. I have been working on a wild surge table. Its not ready to be posted yet. The problem I have had with just about any wildsurge table I have seen is although they have many results (usually 100) they are actually very limiting to DMs and irrational. OK, I know, a wildsurge table should be irrational but I have a real problem if a wildsurge occurs in my game when someone casts a fireball and suddenly everyone in 100 yards is pelted with tulips. I just don't want that sort of silliness in my game on a regular basis. The table I'm working on tries to maintain some form of relation to the the spell originally intended. The randomness comes in on target, range duration, success and intent. example: you cast a fireball at a group of orcs. Instead they are all hit with a "healing" ball!! You cast haste on your fighter, instead he is slowed. You cast inflict wounds on an orc but instead everyone in a 30' radius of the orc gets inflcit minor wounds. You could succeed wildly or get half your spell slots for the day drained. I want the DM to have some input into the results to encourage story enhancement. So the entries under the roll read like" Spell intent reversed, target random" or "Area of effect doubled" or "Backlash, Ref save vs. original DC or dazed for X# of rounds". [/QUOTE]
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