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<blockquote data-quote="BluWolf" data-source="post: 113993" data-attributes="member: 627"><p>You were gonig to mention another post on sorcerers??</p><p></p><p>I thought of making perilous casting an exclusive class skill but felt it was better served being a class feature. In addition, making it a skill would allow it to be influenced too much by a dumping of skill points and skill focus feats that would lead to unneccessary DC inflation. </p><p></p><p>Also, the Sorcerer doesn't get many skill points to begin with. Trying to do this with a class based skill would challenge all but he most dedicated roleplayer to put skill points into anything but perilous casting.</p><p></p><p>Sorcerers can only do Arcane magic not divine. The major reason being 1) different cosmology in my campaign world accounts for the variance in magic type 2) IMO allwoing them access to divine magic robs divine spell caster of uniqeness and makes the sorcerer too unbalanced. Of course if someone wanted to allow it for their campaign world I would start with DC 25 + spell level. I would also change MM Feats too +3 instead of +2.</p><p></p><p>The check would be a D20 + Cha mod, no class level.</p><p></p><p>Factoring metamagic feats into a perilous casting DC in the way you suggest would (without using a class skill approach) make it dangerous too the point of being useless. No sorcerer would attempt it.</p><p></p><p>Setting the DC as 20+spell level+MM feats is quick an easy to do in the heat of battle. No charts for the DM to look up.</p><p></p><p>Using D20 + CHA mod +1/2 your elvel is easy for the player.</p></blockquote><p></p>
[QUOTE="BluWolf, post: 113993, member: 627"] You were gonig to mention another post on sorcerers?? I thought of making perilous casting an exclusive class skill but felt it was better served being a class feature. In addition, making it a skill would allow it to be influenced too much by a dumping of skill points and skill focus feats that would lead to unneccessary DC inflation. Also, the Sorcerer doesn't get many skill points to begin with. Trying to do this with a class based skill would challenge all but he most dedicated roleplayer to put skill points into anything but perilous casting. Sorcerers can only do Arcane magic not divine. The major reason being 1) different cosmology in my campaign world accounts for the variance in magic type 2) IMO allwoing them access to divine magic robs divine spell caster of uniqeness and makes the sorcerer too unbalanced. Of course if someone wanted to allow it for their campaign world I would start with DC 25 + spell level. I would also change MM Feats too +3 instead of +2. The check would be a D20 + Cha mod, no class level. Factoring metamagic feats into a perilous casting DC in the way you suggest would (without using a class skill approach) make it dangerous too the point of being useless. No sorcerer would attempt it. Setting the DC as 20+spell level+MM feats is quick an easy to do in the heat of battle. No charts for the DM to look up. Using D20 + CHA mod +1/2 your elvel is easy for the player. [/QUOTE]
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