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<blockquote data-quote="BluWolf" data-source="post: 114868" data-attributes="member: 627"><p>I agree with you on the additional HP in principal. In practice, I have been using the CCE to rewrite the classes in my campaign world and adding the extra HP seems to unbalance the sorcerer. I also wanted to increase his skill points but this too put him over the edge.</p><p></p><p>On the class skill vs. class feature subject. I still l beleave this ability is better off as a class feature and is more in line with the core system. You are playing a sorcerer and under this approach you should not have to go outside of the level advancement to gain a benefit in a key feature of your class.</p><p></p><p>Example; one could make the argument that a fighter (or any class really) should not gain in BAB when they advance. They should spend skill points to improve various abilities. This really starts to get into a much more in depth discussion regarding classless/levelless systems vs. the D20 system. A subject that is really outside of this thread.</p><p></p><p>Any class feature from any class can be made either a skill or a feat. Exclusive or not. In order to make this a DISTINGUISHING feature of the sorcerer class I think this ability needs to remain a class feature and not a skill.</p><p></p><p>As you go up in levels as a sorcerer you get better at it. It does not reflect an increase in knowledge. It reflects an increase in power. Remember that the sorcerer never gets any better at understanding the individual spells. She just gets more powerful at tapping magical energy. To the sorcerer, all the world's problems are nails. She just keeps developing a bigger and bigger hammer.</p><p></p><p>So along this line of thought a player should not be penalized by having to take a few of her precious skill points to improve a feature of her class. The fighter doesn't.</p><p></p><p>Also, this ability IS sensitive to skill points already. Spell craft. If the player has to divide their skill points between these two skills they will almost never have any other skills at all. INT is not the key ability for sorcerers. Its CHA. Making this class feature a class skill starts to penalize the sorcerer even at the time of creation as a player is forced to weigh the importance of putting her highest score in INT or CHA. </p><p></p><p>Finally, as a class skill this would infer, even more, that a sorcerer's powers are based on knowledge rather than a force of personal power. The sorcerer is a force of magical nature not a student of man made artificial formula like a wizard.</p><p></p><p>The Wild surge table is on hold as there are no sorcerers in my current campaign. IT will probably be several months before I get the time to return to the subject.</p><p></p><p>Thanks for you?re input though. This is actually helping me further clarify some of my points.</p></blockquote><p></p>
[QUOTE="BluWolf, post: 114868, member: 627"] I agree with you on the additional HP in principal. In practice, I have been using the CCE to rewrite the classes in my campaign world and adding the extra HP seems to unbalance the sorcerer. I also wanted to increase his skill points but this too put him over the edge. On the class skill vs. class feature subject. I still l beleave this ability is better off as a class feature and is more in line with the core system. You are playing a sorcerer and under this approach you should not have to go outside of the level advancement to gain a benefit in a key feature of your class. Example; one could make the argument that a fighter (or any class really) should not gain in BAB when they advance. They should spend skill points to improve various abilities. This really starts to get into a much more in depth discussion regarding classless/levelless systems vs. the D20 system. A subject that is really outside of this thread. Any class feature from any class can be made either a skill or a feat. Exclusive or not. In order to make this a DISTINGUISHING feature of the sorcerer class I think this ability needs to remain a class feature and not a skill. As you go up in levels as a sorcerer you get better at it. It does not reflect an increase in knowledge. It reflects an increase in power. Remember that the sorcerer never gets any better at understanding the individual spells. She just gets more powerful at tapping magical energy. To the sorcerer, all the world's problems are nails. She just keeps developing a bigger and bigger hammer. So along this line of thought a player should not be penalized by having to take a few of her precious skill points to improve a feature of her class. The fighter doesn't. Also, this ability IS sensitive to skill points already. Spell craft. If the player has to divide their skill points between these two skills they will almost never have any other skills at all. INT is not the key ability for sorcerers. Its CHA. Making this class feature a class skill starts to penalize the sorcerer even at the time of creation as a player is forced to weigh the importance of putting her highest score in INT or CHA. Finally, as a class skill this would infer, even more, that a sorcerer's powers are based on knowledge rather than a force of personal power. The sorcerer is a force of magical nature not a student of man made artificial formula like a wizard. The Wild surge table is on hold as there are no sorcerers in my current campaign. IT will probably be several months before I get the time to return to the subject. Thanks for you?re input though. This is actually helping me further clarify some of my points. [/QUOTE]
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