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Story-Arc Problem that I need some help with...Please Help
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<blockquote data-quote="Ashy" data-source="post: 1895162" data-attributes="member: 312"><p>All of the (non-quoted) suggestions above are very good and you should definitely think about them as you move ahead. In regards to your specific quandry, I would go with something like LostSoul suggested:</p><p></p><p></p><p></p><p>Or, it might be a neat idea eventually lead them to the pirates anyway. For example, your characters are heading south, correct? Well, surely there is a large port town in the south if there are pirates. Perhaps a cleric of a mountain abbey hears of the PC's exploits and hires them to take a "wagon-train" of food, supplies, and herbal medicines to the port town, which is rife with disease, hunger and poverty (as some port towns are known to be). What is unknown to the cleric or the party is that within the sacks of herbs there are scores of angry twig blites that are seeking revenge on the harvesters. Perhaps there are no twig blights, but they are instead tiny wooden constructs, crafted by an insane druid who seeks revenge on the "civilized lands to the south". Or.....</p><p></p><p>So on and so forth.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Basically, with a little creative thought and some pre-planning there is no need to detract from the mission in the south - let the next adventure literally take them there!</p><p></p><p>Hope this helps!</p></blockquote><p></p>
[QUOTE="Ashy, post: 1895162, member: 312"] All of the (non-quoted) suggestions above are very good and you should definitely think about them as you move ahead. In regards to your specific quandry, I would go with something like LostSoul suggested: Or, it might be a neat idea eventually lead them to the pirates anyway. For example, your characters are heading south, correct? Well, surely there is a large port town in the south if there are pirates. Perhaps a cleric of a mountain abbey hears of the PC's exploits and hires them to take a "wagon-train" of food, supplies, and herbal medicines to the port town, which is rife with disease, hunger and poverty (as some port towns are known to be). What is unknown to the cleric or the party is that within the sacks of herbs there are scores of angry twig blites that are seeking revenge on the harvesters. Perhaps there are no twig blights, but they are instead tiny wooden constructs, crafted by an insane druid who seeks revenge on the "civilized lands to the south". Or..... So on and so forth.... ;) Basically, with a little creative thought and some pre-planning there is no need to detract from the mission in the south - let the next adventure literally take them there! Hope this helps! [/QUOTE]
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